Updated version and readme
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@@ -14,7 +14,7 @@ Imports System.Runtime.InteropServices
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<Assembly: AssemblyDescription("Game Backup Monitor")>
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<Assembly: AssemblyCompany("Michael J. Seiferling")>
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<Assembly: AssemblyProduct("Game Backup Monitor")>
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<Assembly: AssemblyCopyright("Copyright © 2018 Michael J. Seiferling")>
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<Assembly: AssemblyCopyright("© 2014 - 2019 Michael J. Seiferling and Game Backup Monitor contributors")>
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<Assembly: AssemblyTrademark("")>
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<Assembly: ComVisible(False)>
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@@ -33,7 +33,7 @@ Imports System.Runtime.InteropServices
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' by using the '*' as shown below:
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' <Assembly: AssemblyVersion("1.0.*")>
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<Assembly: AssemblyVersion("1.1.8.*")>
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<Assembly: AssemblyFileVersion("1.1.8.0")>
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<Assembly: AssemblyVersion("1.1.9.*")>
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<Assembly: AssemblyFileVersion("1.1.9.0")>
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<Assembly: NeutralResourcesLanguageAttribute("en")>
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+10
-44
@@ -1,52 +1,18 @@
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Game Backup Monitor v1.1.8 Readme
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Game Backup Monitor v1.1.9 Readme
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http://mikemaximus.github.io/gbm-web/
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gamebackupmonitor@gmail.com
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March 22, 2019
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April 28, 2019
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New in 1.1.8
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New in 1.1.9
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All Platforms:
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- Added the ability to backup and restore saved games that are stored in the Windows registry:
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- This feature is also supported in Linux for Windows games running in Wine/Proton.
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- Please see the online manual for more details on how to use this feature.
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- On startup, GBM now waits up to one minute for the current backup location to become available before displaying an error message.
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- The error message can now be canceled to continue waiting.
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- This is useful for delayed network shares on startup or if you forgot to plug in an external backup drive.
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- The "Choose Game" window now displays tags in addition to the game name when multiple configurations are detected.
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- The "Backup Confirmation" window should now always get top focus after a gaming session ends.
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- This fix has also been applied to other important messages to make sure they don't get hidden behind other windows.
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- The Game Manager and Custom Variable Manager now use a different folder browser where applicable.
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- The new browser provides better usability for power users, other areas of the app will still use the classic folder browser.
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- The new browser allows Linux users to "Show Hidden Folders", which can't be done using the classic Folder Browser.
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- When a UNC path is used for the backup folder, the disk space check prior to backups will be automatically disabled because it cannot be done.
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- The disk space check prior to backups can now be disabled in the "Backup and Restore" settings.
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- Added "Operating System" field to game configurations:
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- "Windows" and "Linux" are the only valid choices at this time and only Linux users are allowed to change this field.
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- Changed how GBM initilizes on startup to fix some long standing issues.
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- Fixed some inconsistencies with form icons and when forms are shown in the task bar.
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- GBM no longer provides a warning about "Syncing Game IDs" when importing configurations in the Game Manager.
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- The warning was very confusing and is no longer relevant to most users.
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- The "Sync Game IDs" Tool will continue to be available for now, but the messaging has been changed warning not to use it without reading the manual first.
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Windows:
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- Updated SQLite to 3.27.2
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- Updated 7-Zip to 19.00
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Linux:
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- You can now set GBM to automatically start on log-in via the "Startup" settings.
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- This requires that GBM be installed via a package manager or the makefile, so any required files are in a known location. The option will be disabled otherwise.
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- The "Start Minimized" option is now available in "Startup" settings.
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- GBM now stores all Wine configuration data seperately from the core game configuration:
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- The core configuration is no longer altered in any way when a game is detected running in Wine or Proton.
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- The Wine configuration data is now automatically updated each time a game is detected, such as when running the game from a new prefix.
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- This data can be viewed and manually modified on the Game Manager.
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- Fixed the handling of Wine/Proton games when multiple configurations are detected.
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- Fixed a crash when using "Backup Only" and "New Backups Pending" filters on the Game Manager.
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- The Mono and GBM process will now exit cleanly if a critical error occurs during startup.
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- GBM will no longer show the exit dialog when a critical error occurs.
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- Fixed a bug on the Game Manager that caused the "Save Entire Folder" checkbox to be unchecked anytime the "Save Path" field was changed.
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- The "Open Backup File" button on the Game Manager is now called "Open Backup". It now gives a choice between opening the backup file or the folder containing the file.
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- Set rules are now used for backup folder and file names, regardless of the operating system GBM is running on.
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- GBM now always filters out NTFS reserved characters and allows a maximum file name length of 255.
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- This will prevent various problems when using a backup drive with a non-standard file system in Linux or Windows.
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- These rules will be applied to new backup files or folders, existing backups not be modified.
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The entire version history of GBM releases is available at http://mikemaximus.github.io/gbm-web/versionhistory.html
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