Removed duplicate GsmDbStruct entries
This commit is contained in:
+10
-10
@@ -90,9 +90,9 @@ namespace DevConsole
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string r = Console.ReadLine();
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string r = Console.ReadLine();
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Console.Write("\n");
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Console.Write("\n");
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PrintGameEntries(gsmRO.LoadRecords<GameEntryModel>(GsmStruct.GameEntries.GameName,
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PrintGameEntries(gsmRO.LoadRecords<GameEntryModel>( GsmDbStruct.Columns.GameName,
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GsmStruct.Tables.GameEntry,
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GsmDbStruct.Tables.GameEntry,
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GsmStruct.GameEntries.GameID,
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GsmDbStruct.Columns.ID,
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r,
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r,
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true));
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true));
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}
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}
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@@ -104,8 +104,8 @@ namespace DevConsole
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Console.Write("\n");
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Console.Write("\n");
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PrintDirectories(gsmRO.LoadRecords<DirectoriesModel>( "*",
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PrintDirectories(gsmRO.LoadRecords<DirectoriesModel>( "*",
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GsmStruct.Tables.Directories,
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GsmDbStruct.Tables.Directories,
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GsmStruct.DirectoryColumns.GameID,
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GsmDbStruct.Columns.GameID,
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r,
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r,
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true));
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true));
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}
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}
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@@ -116,9 +116,9 @@ namespace DevConsole
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string r = Console.ReadLine();
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string r = Console.ReadLine();
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Console.Write("\n");
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Console.Write("\n");
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PrintGameEntries(gsmRO.LoadRecords<GameEntryModel>(GsmStruct.GameEntries.GameName,
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PrintGameEntries(gsmRO.LoadRecords<GameEntryModel>( GsmDbStruct.Columns.GameName,
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GsmStruct.Tables.GameEntry,
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GsmDbStruct.Tables.GameEntry,
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GsmStruct.GameEntries.GameName,
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GsmDbStruct.Columns.GameName,
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r,
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r,
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false));
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false));
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}
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}
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@@ -150,8 +150,8 @@ namespace DevConsole
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{
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{
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//Guid guid = Guid.NewGuid();
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//Guid guid = Guid.NewGuid();
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List<DirectoriesModel> dm = gsmRO.LoadRecords< DirectoriesModel>("*",
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List<DirectoriesModel> dm = gsmRO.LoadRecords< DirectoriesModel>("*",
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GsmStruct.Tables.Directories,
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GsmDbStruct.Tables.Directories,
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GsmStruct.DirectoryColumns.GameID,
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GsmDbStruct.Columns.GameID,
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"600",
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"600",
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true);
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true);
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foreach (var entry in dm)
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foreach (var entry in dm)
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@@ -1,6 +1,6 @@
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namespace Gsm
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namespace Gsm
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{
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{
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public struct GsmStruct
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public struct GsmDbStruct
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{
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{
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public static class Tables
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public static class Tables
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{
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{
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@@ -9,20 +9,11 @@
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public static string RegistryList { get { return "RegistryList"; } }
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public static string RegistryList { get { return "RegistryList"; } }
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}
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}
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public static class DirectoryColumns
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public static class Columns
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{
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{
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public static string ID { get { return "id"; } }
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public static string GameID { get { return "GameID"; } }
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public static string GameID { get { return "GameID"; } }
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}
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public static class GameEntries
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{
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public static string GameID { get { return "id"; } }
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public static string GameName { get { return "GameName"; } }
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public static string GameName { get { return "GameName"; } }
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}
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}
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public static class RegistryColumns
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{
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public static string GameID { get { return "GameID"; } }
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}
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}
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}
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}
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}
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