Removed duplicate GsmDbStruct entries

This commit is contained in:
2020-07-01 22:53:40 +01:00
parent 9774b85cae
commit 73c4eccc62
2 changed files with 23 additions and 32 deletions
+20 -20
View File
@@ -90,11 +90,11 @@ namespace DevConsole
string r = Console.ReadLine();
Console.Write("\n");
PrintGameEntries(gsmRO.LoadRecords<GameEntryModel>(GsmStruct.GameEntries.GameName,
GsmStruct.Tables.GameEntry,
GsmStruct.GameEntries.GameID,
r,
true));
PrintGameEntries(gsmRO.LoadRecords<GameEntryModel>( GsmDbStruct.Columns.GameName,
GsmDbStruct.Tables.GameEntry,
GsmDbStruct.Columns.ID,
r,
true));
}
private static void OptionC()
@@ -103,11 +103,11 @@ namespace DevConsole
string r = Console.ReadLine();
Console.Write("\n");
PrintDirectories(gsmRO.LoadRecords<DirectoriesModel>("*",
GsmStruct.Tables.Directories,
GsmStruct.DirectoryColumns.GameID,
r,
true));
PrintDirectories(gsmRO.LoadRecords<DirectoriesModel>( "*",
GsmDbStruct.Tables.Directories,
GsmDbStruct.Columns.GameID,
r,
true));
}
private static void OptionD()
@@ -116,11 +116,11 @@ namespace DevConsole
string r = Console.ReadLine();
Console.Write("\n");
PrintGameEntries(gsmRO.LoadRecords<GameEntryModel>(GsmStruct.GameEntries.GameName,
GsmStruct.Tables.GameEntry,
GsmStruct.GameEntries.GameName,
r,
false));
PrintGameEntries(gsmRO.LoadRecords<GameEntryModel>( GsmDbStruct.Columns.GameName,
GsmDbStruct.Tables.GameEntry,
GsmDbStruct.Columns.GameName,
r,
false));
}
private static void OptionE()
@@ -149,11 +149,11 @@ namespace DevConsole
private static void OptionF()
{
//Guid guid = Guid.NewGuid();
List<DirectoriesModel> dm = gsmRO.LoadRecords<DirectoriesModel>("*",
GsmStruct.Tables.Directories,
GsmStruct.DirectoryColumns.GameID,
"600",
true);
List<DirectoriesModel> dm = gsmRO.LoadRecords< DirectoriesModel>("*",
GsmDbStruct.Tables.Directories,
GsmDbStruct.Columns.GameID,
"600",
true);
foreach (var entry in dm)
{
//entry.Path = guid.ToString();
@@ -1,6 +1,6 @@
namespace Gsm
{
public struct GsmStruct
public struct GsmDbStruct
{
public static class Tables
{
@@ -9,20 +9,11 @@
public static string RegistryList { get { return "RegistryList"; } }
}
public static class DirectoryColumns
public static class Columns
{
public static string ID { get { return "id"; } }
public static string GameID { get { return "GameID"; } }
}
public static class GameEntries
{
public static string GameID { get { return "id"; } }
public static string GameName { get { return "GameName"; } }
}
public static class RegistryColumns
{
public static string GameID { get { return "GameID"; } }
}
}
}