Initial Commit
This commit is contained in:
@@ -0,0 +1,35 @@
|
||||
import pygame
|
||||
import sys
|
||||
from pygame.locals import *
|
||||
|
||||
import osd
|
||||
from player import Player
|
||||
import background
|
||||
|
||||
surface = pygame.display.set_mode((800, 600))
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
player = Player(surface, x=20)
|
||||
player2 = Player(surface, x=760)
|
||||
player2.use_alternate_sprite()
|
||||
player2.reverse_player()
|
||||
|
||||
while True:
|
||||
for event in pygame.event.get():
|
||||
if event.type == QUIT:
|
||||
pygame.quit()
|
||||
sys.exit()
|
||||
|
||||
background.draw(surface)
|
||||
player.control()
|
||||
player.draw()
|
||||
|
||||
player2.y = player.y
|
||||
player2.draw()
|
||||
|
||||
osd.draw_fps(surface, clock)
|
||||
osd.draw_player_pos(surface, player.y)
|
||||
|
||||
# Update scene
|
||||
clock.tick(120)
|
||||
pygame.display.update()
|
||||
Reference in New Issue
Block a user