Files
PyGame/main.py
2022-08-25 00:27:03 +02:00

36 lines
694 B
Python

import pygame
import sys
from pygame.locals import *
import osd
from player import Player
import background
surface = pygame.display.set_mode((800, 600))
clock = pygame.time.Clock()
player = Player(surface, x=20)
player2 = Player(surface, x=760)
player2.use_alternate_sprite()
player2.reverse_player()
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
background.draw(surface)
player.control()
player.draw()
player2.y = player.y
player2.draw()
osd.draw_fps(surface, clock)
osd.draw_player_pos(surface, player.y)
# Update scene
clock.tick(120)
pygame.display.update()