Files
GBM/GBM/Managers/mgrBackup.vb
2019-03-10 11:45:36 -06:00

528 lines
24 KiB
VB.net

Imports GBM.My.Resources
Imports System.IO
Public Class mgrBackup
Private oSettings As mgrSettings
Private bCancelOperation As Boolean
Property Settings As mgrSettings
Get
Return oSettings
End Get
Set(value As mgrSettings)
oSettings = value
End Set
End Property
Property CancelOperation As Boolean
Get
Return bCancelOperation
End Get
Set(value As Boolean)
bCancelOperation = value
End Set
End Property
Public Event UpdateLog(sLogUpdate As String, bTrayUpdate As Boolean, objIcon As System.Windows.Forms.ToolTipIcon, bTimeStamp As Boolean)
Public Event UpdateBackupInfo(oGame As clsGame)
Public Event SetLastAction(sMessage As String)
Public Function CheckForUtilities(ByVal strPath As String) As Boolean
If File.Exists(strPath) Then
Return True
Else
Return False
End If
End Function
Private Function DoManifestUpdate(ByVal oGameInfo As clsGame, ByVal sBackupFile As String, ByVal dTimeStamp As DateTime, ByVal sCheckSum As String) As Boolean
Dim oItem As New clsBackup
'Create manifest item
oItem.MonitorID = oGameInfo.ID
'Keep the path relative to the manifest location
oItem.FileName = sBackupFile.Replace(Settings.BackupFolder & Path.DirectorySeparatorChar, String.Empty)
oItem.DateUpdated = dTimeStamp
oItem.UpdatedBy = My.Computer.Name
oItem.CheckSum = sCheckSum
'Save Remote Manifest
If Not oGameInfo.AppendTimeStamp Then
If Not mgrManifest.DoUpdateLatestManifest(oItem, mgrSQLite.Database.Remote) Then
mgrManifest.DoManifestAdd(oItem, mgrSQLite.Database.Remote)
End If
Else
mgrManifest.DoManifestAdd(oItem, mgrSQLite.Database.Remote)
End If
'Save Local Manifest
If mgrManifest.DoManifestCheck(oItem.MonitorID, mgrSQLite.Database.Local) Then
mgrManifest.DoManifestUpdateByMonitorID(oItem, mgrSQLite.Database.Local)
Else
mgrManifest.DoManifestAdd(oItem, mgrSQLite.Database.Local)
End If
Return True
End Function
Private Sub BuildFileList(ByVal sList As String, ByVal sPath As String)
Dim oStream As StreamWriter
Try
If File.Exists(sPath) Then File.Delete(sPath)
oStream = New StreamWriter(sPath)
Using oStream
If sList <> String.Empty Then
For Each sTypeItem As String In sList.Split(":")
oStream.WriteLine("""" & sTypeItem & """")
Next
End If
oStream.Flush()
End Using
Catch ex As Exception
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ErrorFileList, ex.Message), False, ToolTipIcon.Error, True)
End Try
End Sub
Private Function VerifySavePath(ByVal oGame As clsGame) As String
Dim sSavePath As String
If oGame.AbsolutePath = False Then
If oGame.Path <> String.Empty Then
sSavePath = oGame.ProcessPath & Path.DirectorySeparatorChar & oGame.Path
Else
sSavePath = oGame.ProcessPath
End If
Else
sSavePath = oGame.Path
End If
Return sSavePath
End Function
Private Function GetFileName(ByVal oGame As clsGame) As String
Dim sName As String
If oSettings.UseGameID Then
sName = oGame.ID
Else
sName = oGame.FileSafeName
End If
Return sName
End Function
Public Function CheckBackupPrereq(ByVal oGame As clsGame) As Boolean
Dim sBackupFile As String = oSettings.BackupFolder
Dim sSavePath As String
Dim sOverwriteMessage As String
Dim lAvailableSpace As Long
Dim lFolderSize As Long = 0
Dim sDeepFolder As String
Dim bRegistry As Boolean
Dim sExtension As String
'Check if this is a registry backup
bRegistry = mgrPath.IsSupportedRegistryPath(oGame.TruePath)
If bRegistry Then
'If this is a registry backup, we need to have elevated permissions in Windows to use reg.exe
If Not mgrCommon.IsUnix And Not mgrCommon.IsElevated Then
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ErrorRegBackupElevation, oGame.Name), False, ToolTipIcon.Info, True)
Return False
End If
sExtension = ".reg"
Else
'Verify saved game path
sSavePath = VerifySavePath(oGame)
'Check if disk space check should be disabled (UNC path or Setting)
If Not mgrPath.IsPathUNC(oSettings.BackupFolder) And Not Settings.DisableDiskSpaceCheck Then
'Calculate space
lAvailableSpace = mgrCommon.GetAvailableDiskSpace(oSettings.BackupFolder)
'If any includes are using a deep path and we aren't using recursion, we need to go directly to folders to do file size calculations or they will be missed.
If Not oGame.RecurseSubFolders Then
For Each s As String In oGame.IncludeArray
If s.Contains(Path.DirectorySeparatorChar) Then
sDeepFolder = Path.GetDirectoryName(sSavePath & Path.DirectorySeparatorChar & s)
If Directory.Exists(sDeepFolder) Then
lFolderSize += mgrCommon.GetFolderSize(sDeepFolder, oGame.IncludeArray, oGame.ExcludeArray, oGame.RecurseSubFolders)
End If
End If
Next
End If
lFolderSize += mgrCommon.GetFolderSize(sSavePath, oGame.IncludeArray, oGame.ExcludeArray, oGame.RecurseSubFolders)
'Show Available Space
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrCommon_AvailableDiskSpace, mgrCommon.FormatDiskSpace(lAvailableSpace)), False, ToolTipIcon.Info, True)
'Show Save Folder Size
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrCommon_SavedGameFolderSize, New String() {oGame.Name, mgrCommon.FormatDiskSpace(lFolderSize)}), False, ToolTipIcon.Info, True)
If lFolderSize >= lAvailableSpace Then
If mgrCommon.ShowMessage(mgrBackup_ConfirmDiskSpace, MsgBoxStyle.YesNo) = MsgBoxResult.No Then
RaiseEvent UpdateLog(mgrBackup_ErrorDiskSpace, False, ToolTipIcon.Error, True)
Return False
End If
End If
Else
'Show that disk space check was skipped due to UNC path
If Not Settings.DisableDiskSpaceCheck Then RaiseEvent UpdateLog(mgrBackup_ErrorBackupPathIsUNC, False, ToolTipIcon.Info, True)
End If
sExtension = ".7z"
End If
If oSettings.CreateSubFolder Then sBackupFile = sBackupFile & Path.DirectorySeparatorChar & GetFileName(oGame)
sBackupFile = sBackupFile & Path.DirectorySeparatorChar & GetFileName(oGame) & sExtension
'A manifest check is only required when "Save Multiple Backups" is disabled
If Not oGame.AppendTimeStamp Then
If mgrRestore.CheckManifest(oGame.ID) Then
If mgrCommon.ShowMessage(mgrBackup_ConfirmManifestConflict, oGame.Name, MsgBoxStyle.YesNo) = MsgBoxResult.No Then
RaiseEvent UpdateLog(mgrBackup_ErrorManifestConflict, False, ToolTipIcon.Error, True)
Return False
End If
End If
End If
If oSettings.ShowOverwriteWarning And File.Exists(sBackupFile) And Not oGame.AppendTimeStamp Then
If oGame.AbsolutePath Then
sOverwriteMessage = mgrBackup_ConfirmOverwrite
Else
sOverwriteMessage = mgrBackup_ConfirmOverwriteRelative
End If
If mgrCommon.ShowMessage(sOverwriteMessage, MsgBoxStyle.YesNo) = MsgBoxResult.No Then
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ErrorOverwriteAbort, oGame.Name), False, ToolTipIcon.Error, True)
Return False
End If
End If
Return True
End Function
Private Sub CheckOldBackups(ByVal oGame As clsGame)
Dim oGameBackups As List(Of clsBackup) = mgrManifest.DoManifestGetByMonitorID(oGame.ID, mgrSQLite.Database.Remote)
Dim oGameBackup As clsBackup
Dim sOldBackup As String
Dim iBackupCount As Integer = oGameBackups.Count
Dim iDelCount As Integer
'If we've hit or exceeded the maximum backup limit
If oGameBackups.Count >= oGame.BackupLimit Then
'How many do we need to delete
iDelCount = (oGameBackups.Count - oGame.BackupLimit) + 1
'Delete the oldest backup(s) (Manifest entry and backup file)
For i = 1 To iDelCount
oGameBackup = oGameBackups(oGameBackups.Count - i)
sOldBackup = Settings.BackupFolder & Path.DirectorySeparatorChar & oGameBackup.FileName
mgrManifest.DoManifestDeleteByManifestID(oGameBackup, mgrSQLite.Database.Remote)
mgrManifest.DoManifestDeleteByManifestID(oGameBackup, mgrSQLite.Database.Local)
mgrCommon.DeleteFile(sOldBackup)
mgrCommon.DeleteDirectoryByBackup(Settings.BackupFolder & Path.DirectorySeparatorChar, oGameBackup)
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_BackupLimitExceeded, Path.GetFileName(sOldBackup)), False, ToolTipIcon.Info, True)
Next
End If
End Sub
Private Function BuildFileTimeStamp(ByVal dDate As Date) As String
Return " " & dDate.Month & "-" & dDate.Day & "-" & dDate.Year & "-" & dDate.Hour & "-" & dDate.Minute & "-" & dDate.Second
End Function
Private Function HandleSubFolder(ByVal oGame As clsGame, ByVal sPath As String) As Boolean
Try
If Not Directory.Exists(sPath) Then
Directory.CreateDirectory(sPath)
End If
Catch ex As Exception
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ErrorSubFolderCreate, New String() {oGame.Name, ex.Message}), False, ToolTipIcon.Error, True)
Return False
End Try
Return True
End Function
Public Sub ImportBackupFiles(ByVal hshImportList As Hashtable)
Dim oGame As clsGame
Dim bOverwriteCurrent As Boolean = False
Dim bContinue As Boolean = True
Dim sFileToImport As String
Dim sBackupFile As String
Dim oBackup As clsBackup
For Each de As DictionaryEntry In hshImportList
sFileToImport = CStr(de.Key)
oGame = DirectCast(de.Value, clsGame)
'Enter overwite mode if we are importing a single backup and "Save Multiple Backups" is not enabled.
If hshImportList.Count = 1 And Not oGame.AppendTimeStamp Then bOverwriteCurrent = True
If File.Exists(sFileToImport) Then
sBackupFile = oSettings.BackupFolder
If oSettings.CreateSubFolder Then
sBackupFile = sBackupFile & Path.DirectorySeparatorChar & GetFileName(oGame)
bContinue = HandleSubFolder(oGame, sBackupFile)
End If
If bContinue Then
oBackup = New clsBackup
oBackup.MonitorID = oGame.ID
oBackup.DateUpdated = File.GetLastWriteTime(sFileToImport)
oBackup.UpdatedBy = mgrBackup_ImportedFile
If bOverwriteCurrent Then
sBackupFile = sBackupFile & Path.DirectorySeparatorChar & GetFileName(oGame) & ".7z"
Else
sBackupFile = sBackupFile & Path.DirectorySeparatorChar & GetFileName(oGame) & BuildFileTimeStamp(oBackup.DateUpdated) & ".7z"
End If
oBackup.FileName = sBackupFile.Replace(Settings.BackupFolder & Path.DirectorySeparatorChar, String.Empty)
If bOverwriteCurrent Then
If mgrCommon.CopyFile(sFileToImport, sBackupFile, True) Then
oBackup.CheckSum = mgrHash.Generate_SHA256_Hash(sBackupFile)
If Not mgrManifest.DoUpdateLatestManifest(oBackup, mgrSQLite.Database.Remote) Then
mgrManifest.DoManifestAdd(oBackup, mgrSQLite.Database.Remote)
End If
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ImportSuccess, New String() {sFileToImport, oGame.Name}), False, ToolTipIcon.Info, True)
Else
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ErrorImportBackupCopy, sFileToImport), False, ToolTipIcon.Error, True)
End If
Else
If mgrCommon.CopyFile(sFileToImport, sBackupFile, False) Then
oBackup.CheckSum = mgrHash.Generate_SHA256_Hash(sBackupFile)
mgrManifest.DoManifestAdd(oBackup, mgrSQLite.Database.Remote)
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ImportSuccess, New String() {sFileToImport, oGame.Name}), False, ToolTipIcon.Info, True)
Else
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ErrorImportBackupCopy, sFileToImport), False, ToolTipIcon.Error, True)
End If
End If
End If
End If
Next
End Sub
Private Function RunRegistryBackup(ByVal oGame As clsGame, ByVal sBackupFile As String) As Boolean
Dim prsReg As New Process
Dim sBinaryPath As String
Dim sArguments As String
Dim oWineData As clsWineData
Dim sWineReg As String
Dim bPathVerified As Boolean = False
Dim bBackupCompleted As Boolean = False
sArguments = "export """ & oGame.TruePath & """ """ & sBackupFile & """ /y"
If mgrCommon.IsUnix Then
oWineData = mgrWineData.DoWineDataGetbyID(oGame.ID)
prsReg.StartInfo.EnvironmentVariables.Add("WINEPREFIX", oWineData.Prefix)
sBinaryPath = oWineData.BinaryPath & Path.DirectorySeparatorChar & "wine"
sWineReg = oWineData.Prefix & Path.DirectorySeparatorChar & "drive_c/windows/system32/reg.exe"
sArguments = """" & sWineReg & """ " & sArguments
If File.Exists(sBinaryPath) Then
If File.Exists(sWineReg) Then
bPathVerified = True
Else
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ErrorRegNotFound, sWineReg), False, ToolTipIcon.Error, True)
End If
Else
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ErrorWineNotFound, sBinaryPath), False, ToolTipIcon.Error, True)
End If
Else
sBinaryPath = Environment.GetFolderPath(Environment.SpecialFolder.Windows) & Path.DirectorySeparatorChar & "system32\reg.exe"
If File.Exists(sBinaryPath) Then
bPathVerified = True
Else
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ErrorRegNotFound, sBinaryPath), False, ToolTipIcon.Error, True)
End If
End If
If bPathVerified Then
Try
prsReg.StartInfo.Arguments = sArguments
prsReg.StartInfo.FileName = sBinaryPath
prsReg.StartInfo.UseShellExecute = False
prsReg.StartInfo.RedirectStandardOutput = True
prsReg.StartInfo.CreateNoWindow = True
prsReg.Start()
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_BackupInProgress, oGame.TruePath), False, ToolTipIcon.Info, True)
While Not prsReg.StandardOutput.EndOfStream
If CancelOperation Then
prsReg.Kill()
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ErrorFullAbort, oGame.Name), True, ToolTipIcon.Error, True)
Exit While
End If
RaiseEvent UpdateLog(prsReg.StandardOutput.ReadLine, False, ToolTipIcon.Info, False)
End While
prsReg.WaitForExit()
Select Case prsReg.ExitCode
Case 0
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_BackupComplete, New String() {oGame.Name, mgrCommon.FormatDiskSpace(mgrCommon.GetFileSize(sBackupFile))}), False, ToolTipIcon.Info, True)
bBackupCompleted = True
Case Else
RaiseEvent UpdateLog(mgrBackup_ErrorRegBackupFailed, False, ToolTipIcon.Info, True)
End Select
prsReg.Dispose()
Catch ex As Exception
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ErrorOtherFailure, New String() {oGame.Name, ex.Message}), False, ToolTipIcon.Error, True)
End Try
End If
Return bBackupCompleted
End Function
Private Function Run7zBackup(ByVal oGame As clsGame, ByVal sBackupFile As String) As Boolean
Dim prs7z As New Process
Dim sSavePath As String
Dim sArguments As String
Dim bBackupCompleted As Boolean = False
sSavePath = VerifySavePath(oGame)
If oGame.FolderSave = True Then
BuildFileList("*", mgrPath.IncludeFileLocation)
Else
BuildFileList(oGame.FileType, mgrPath.IncludeFileLocation)
End If
BuildFileList(oGame.ExcludeList, mgrPath.ExcludeFileLocation)
sArguments = "a" & oSettings.Prepared7zArguments & "-t7z -mx" & oSettings.CompressionLevel & " -i@""" & mgrPath.IncludeFileLocation & """ -x@""" & mgrPath.ExcludeFileLocation & """ """ & sBackupFile & """"
If oGame.RecurseSubFolders Then sArguments &= " -r"
Try
If Directory.Exists(sSavePath) Then
If Settings.Is7zUtilityValid Then
'Need to delete any prior archive if it exists, the 7za utility does not support overwriting or deleting existing archives.
'If we let 7za update existing archives it will lead to excessive bloat with games that routinely add and remove files with many different file names.
If File.Exists(sBackupFile) Then
File.Delete(sBackupFile)
End If
prs7z.StartInfo.Arguments = sArguments
prs7z.StartInfo.FileName = oSettings.Utility7zLocation
prs7z.StartInfo.WorkingDirectory = sSavePath
prs7z.StartInfo.UseShellExecute = False
prs7z.StartInfo.RedirectStandardOutput = True
prs7z.StartInfo.CreateNoWindow = True
prs7z.Start()
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_BackupInProgress, sSavePath), False, ToolTipIcon.Info, True)
While Not prs7z.StandardOutput.EndOfStream
If CancelOperation Then
prs7z.Kill()
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ErrorFullAbort, oGame.Name), True, ToolTipIcon.Error, True)
Exit While
End If
RaiseEvent UpdateLog(prs7z.StandardOutput.ReadLine, False, ToolTipIcon.Info, False)
End While
prs7z.WaitForExit()
If Not CancelOperation Then
Select Case prs7z.ExitCode
Case 0
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_BackupComplete, New String() {oGame.Name, mgrCommon.FormatDiskSpace(mgrCommon.GetFileSize(sBackupFile))}), False, ToolTipIcon.Info, True)
bBackupCompleted = True
Case 1
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_7zWarnings, oGame.Name), True, ToolTipIcon.Warning, True)
bBackupCompleted = True
Case 2
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_7zFatalError, oGame.Name), True, ToolTipIcon.Error, True)
Case 7
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_7zCommandFailure, oGame.Name), True, ToolTipIcon.Error, True)
End Select
End If
prs7z.Dispose()
Else
RaiseEvent UpdateLog(App_Invalid7zDetected, True, ToolTipIcon.Error, True)
End If
Else
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ErrorNoSavePath, oGame.Name), True, ToolTipIcon.Error, True)
End If
Catch ex As Exception
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ErrorOtherFailure, New String() {oGame.Name, ex.Message}), False, ToolTipIcon.Error, True)
End Try
Return bBackupCompleted
End Function
Public Sub DoBackup(ByVal oBackupList As List(Of clsGame))
Dim oGame As clsGame
Dim bDoBackup As Boolean
Dim sBackupFile As String
Dim sBackupExt As String
Dim dTimeStamp As DateTime
Dim sTimeStamp As String
Dim sHash As String
Dim bBackupCompleted As Boolean
For Each oGame In oBackupList
'Init
sBackupFile = oSettings.BackupFolder
dTimeStamp = Date.Now
sTimeStamp = BuildFileTimeStamp(dTimeStamp)
sHash = String.Empty
bDoBackup = True
bBackupCompleted = False
CancelOperation = False
RaiseEvent UpdateBackupInfo(oGame)
If oSettings.CreateSubFolder Then
sBackupFile = sBackupFile & Path.DirectorySeparatorChar & GetFileName(oGame)
bDoBackup = HandleSubFolder(oGame, sBackupFile)
End If
If mgrPath.IsSupportedRegistryPath(oGame.TruePath) Then
sBackupExt = ".reg"
Else
sBackupExt = ".7z"
End If
If oGame.AppendTimeStamp Then
If oGame.BackupLimit > 0 Then CheckOldBackups(oGame)
sBackupFile = sBackupFile & Path.DirectorySeparatorChar & GetFileName(oGame) & sTimeStamp & sBackupExt
Else
sBackupFile = sBackupFile & Path.DirectorySeparatorChar & GetFileName(oGame) & sBackupExt
End If
If bDoBackup Then
'Choose Backup Type
If mgrPath.IsSupportedRegistryPath(oGame.TruePath) Then
bBackupCompleted = RunRegistryBackup(oGame, sBackupFile)
Else
bBackupCompleted = Run7zBackup(oGame, sBackupFile)
End If
'Write Main Manifest
If bBackupCompleted Then
'Generate checksum for new backup
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_GenerateHash, oGame.Name), False, ToolTipIcon.Info, True)
sHash = mgrHash.Generate_SHA256_Hash(sBackupFile)
If Not DoManifestUpdate(oGame, sBackupFile, dTimeStamp, sHash) Then
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ErrorManifestFailure, oGame.Name), True, ToolTipIcon.Error, True)
End If
'Write the process path if we have it
If oGame.AbsolutePath = False Then
mgrMonitorList.DoListFieldUpdate("ProcessPath", oGame.ProcessPath, oGame.ID)
End If
End If
End If
If bBackupCompleted Then
RaiseEvent SetLastAction(mgrCommon.FormatString(mgrBackup_ActionComplete, oGame.CroppedName))
Else
RaiseEvent SetLastAction(mgrCommon.FormatString(mgrBackup_ActionFailed, oGame.CroppedName))
End If
Next
End Sub
End Class