Updated readme.txt for v116
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Game Backup Monitor v1.1.5 Readme
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Game Backup Monitor v1.1.6 Readme
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http://mikemaximus.github.io/gbm-web/
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http://mikemaximus.github.io/gbm-web/
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gamebackupmonitor@gmail.com
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gamebackupmonitor@gmail.com
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October 10th, 2018
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November 17, 2018
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New in 1.1.5
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New in 1.1.6
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All Platforms:
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All Platforms:
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- Fixed a crash that could occur when renaming a game configuration.
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- Added support for games that save to the Windows %PROGRAMDATA% location.
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- Rewrote portions of game detection:
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- The Game Manager now automatically selects the last detected game when opened.
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- The handling of duplicate game configurations has been flawed since regular expression support was added in v1.1. This has been fixed.
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- Backup files can no longer be imported into a "Monitor Only" configuration.
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- GBM is now more efficient when detecting games by parameter and/or process path.
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- Optimized the memory and cpu usage of Regular Expressions when monitoring for games.
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- Changed how save path variables are handled:
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- Added a "Recurse sub-folders" option
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- GBM no longer uses it's own format and naming scheme for path variables.
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- This option is set per game configuration, it is available on Include/Exclude window of the Game Manager and Add Game Wizard.
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- GBM now uses Windows environment variables in game configurations.
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- It is enabled by default on all current and new configurations.
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- For example, *appdatalocal* is now %LOCALAPPDATA% in a Windows configuration.
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- Disabling this option prevents 7-Zip and GBM from scanning every sub-folder and file of a save path. This useful when backing up specific files inside an extremely large folder.
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- GBM also uses some custom environment variables, such as %USERDOCUMENTS% and %COMMONDOCUMENTS%. These are needed for compatability and to handle some limitations with how GBM interacts with 7-Zip.
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- Fixed a possible issue with backups when the configuration uses folder path includes.
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- GBM now uses the XDG specification for game configurations in Linux. (Thanks basxto!)
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- For example, *appdatalocal* is now ${XDG_DATA_HOME:-~/.local/share} in a Linux configuration.
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- Custom Path Variables have changed. For example, *Steam User Data* will now be %Steam User Data%.
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- They will appear this way in Windows and Linux.
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- GBM will no longer allow the creation of variables using reserved names, such as APPDATA.
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- Your configurations will be automatically updated to these new formats when upgrading to v1.1.5.
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- These changes will break game list compatability with other versions of GBM. Archived lists are available at http://mikemaximus.github.io/gbm-web/archive.html for those that wish to stay on an older version.
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- Added a new setting, "Show resolved save paths in Game Manager".
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- This new setting is enabled by default.
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- When enabled, GBM will display resolved save paths in the Game Manager. This is how GBM displayed paths prior to v1.1.5.
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- When disabled, GBM will display save paths with their variables when applicable.
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- Added a tooltip to applicable "Path" fields on the Game Manager.
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- This tooltip either displays either a resolved or unresolved path.
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- The behaviour is toggled by the "Show resolved save paths" setting.
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- Added "Import Backup Files" feature to the Game Manager.
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- This feature allows you to import one or more backup files for a specific game configuration.
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- This is useful if you lost your GBM database(s), but not the backup files. It also can be used to easily move compatible saved game backups between Windows and Linux.
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- GBM cannot verify that the backups being imported are compatible with the current configuration. This is up to the user!
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- This feature will be expanded and refined in future releases.
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Linux:
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Linux:
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- Fixed an issue that prevented Wine / Proton games from being detected in some cases.
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- Fixed a memory leak issue with Mono and Regular Expressions.
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- GBM can now use any Windows configuration to detect and backup games running in Wine / Proton.
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- Fixed some issues when detecting the prefix of Wine/Proton games.
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- An absolute Windows save path, such "%APPDATA%\Game\Saved Games" will be automatically converted to the proper path within the detected Wine prefix.
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- The default prefix (~/.wine) will be assumed when a detected game does not have the WINEPREFIX variable set.
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- The converted path will be saved to the configuration once game has been detected at least once.
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- A prefix can now be fully detected when it contains spaces.
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- You cannot restore a backup using an absolute Windows path. The game needs to be detected at least once so the correct save path can be determined.
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- Windows configurations that use a relative save path are now properly converted when detected in Wine/Proton.
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- This feature should be considered "Beta" and may not work in all scenarios. Please report any issues you may encounter!
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Website:
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- Search features have been added to the Official Game Lists (Thanks basxto!)
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- Includes advanced features such as searching by tag and excludes.
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- Tags are now clickable for automatic searching of similar games.
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- Searches are linkable.
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- You can now link directly to a single configuration using the new link icon.
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- Configurations intelligently collapse or uncollapse based on search results.
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The entire version history of GBM releases is available at http://mikemaximus.github.io/gbm-web/versionhistory.html
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The entire version history of GBM releases is available at http://mikemaximus.github.io/gbm-web/versionhistory.html
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