From fe6e0d9d374d0823bb5026fb055cdf494c149be3 Mon Sep 17 00:00:00 2001 From: MikeMaximus Date: Sat, 17 Nov 2018 12:54:28 -0600 Subject: [PATCH] Updated readme.txt for v116 --- GBM/readme.txt | 63 ++++++++++++++------------------------------------ 1 file changed, 17 insertions(+), 46 deletions(-) diff --git a/GBM/readme.txt b/GBM/readme.txt index 8743434..fd86ab0 100644 --- a/GBM/readme.txt +++ b/GBM/readme.txt @@ -1,58 +1,29 @@ -Game Backup Monitor v1.1.5 Readme +Game Backup Monitor v1.1.6 Readme http://mikemaximus.github.io/gbm-web/ gamebackupmonitor@gmail.com -October 10th, 2018 +November 17, 2018 -New in 1.1.5 +New in 1.1.6 All Platforms: -- Fixed a crash that could occur when renaming a game configuration. -- Rewrote portions of game detection: - - The handling of duplicate game configurations has been flawed since regular expression support was added in v1.1. This has been fixed. - - GBM is now more efficient when detecting games by parameter and/or process path. -- Changed how save path variables are handled: - - GBM no longer uses it's own format and naming scheme for path variables. - - GBM now uses Windows environment variables in game configurations. - - For example, *appdatalocal* is now %LOCALAPPDATA% in a Windows configuration. - - GBM also uses some custom environment variables, such as %USERDOCUMENTS% and %COMMONDOCUMENTS%. These are needed for compatability and to handle some limitations with how GBM interacts with 7-Zip. - - GBM now uses the XDG specification for game configurations in Linux. (Thanks basxto!) - - For example, *appdatalocal* is now ${XDG_DATA_HOME:-~/.local/share} in a Linux configuration. - - Custom Path Variables have changed. For example, *Steam User Data* will now be %Steam User Data%. - - They will appear this way in Windows and Linux. - - GBM will no longer allow the creation of variables using reserved names, such as APPDATA. - - Your configurations will be automatically updated to these new formats when upgrading to v1.1.5. - - These changes will break game list compatability with other versions of GBM. Archived lists are available at http://mikemaximus.github.io/gbm-web/archive.html for those that wish to stay on an older version. -- Added a new setting, "Show resolved save paths in Game Manager". - - This new setting is enabled by default. - - When enabled, GBM will display resolved save paths in the Game Manager. This is how GBM displayed paths prior to v1.1.5. - - When disabled, GBM will display save paths with their variables when applicable. -- Added a tooltip to applicable "Path" fields on the Game Manager. - - This tooltip either displays either a resolved or unresolved path. - - The behaviour is toggled by the "Show resolved save paths" setting. -- Added "Import Backup Files" feature to the Game Manager. - - This feature allows you to import one or more backup files for a specific game configuration. - - This is useful if you lost your GBM database(s), but not the backup files. It also can be used to easily move compatible saved game backups between Windows and Linux. - - GBM cannot verify that the backups being imported are compatible with the current configuration. This is up to the user! - - This feature will be expanded and refined in future releases. +- Added support for games that save to the Windows %PROGRAMDATA% location. +- The Game Manager now automatically selects the last detected game when opened. +- Backup files can no longer be imported into a "Monitor Only" configuration. +- Optimized the memory and cpu usage of Regular Expressions when monitoring for games. +- Added a "Recurse sub-folders" option + - This option is set per game configuration, it is available on Include/Exclude window of the Game Manager and Add Game Wizard. + - It is enabled by default on all current and new configurations. + - Disabling this option prevents 7-Zip and GBM from scanning every sub-folder and file of a save path. This useful when backing up specific files inside an extremely large folder. +- Fixed a possible issue with backups when the configuration uses folder path includes. Linux: -- Fixed an issue that prevented Wine / Proton games from being detected in some cases. -- GBM can now use any Windows configuration to detect and backup games running in Wine / Proton. - - An absolute Windows save path, such "%APPDATA%\Game\Saved Games" will be automatically converted to the proper path within the detected Wine prefix. - - The converted path will be saved to the configuration once game has been detected at least once. - - You cannot restore a backup using an absolute Windows path. The game needs to be detected at least once so the correct save path can be determined. - - This feature should be considered "Beta" and may not work in all scenarios. Please report any issues you may encounter! - -Website: - -- Search features have been added to the Official Game Lists (Thanks basxto!) - - Includes advanced features such as searching by tag and excludes. - - Tags are now clickable for automatic searching of similar games. - - Searches are linkable. - - You can now link directly to a single configuration using the new link icon. - - Configurations intelligently collapse or uncollapse based on search results. +- Fixed a memory leak issue with Mono and Regular Expressions. +- Fixed some issues when detecting the prefix of Wine/Proton games. + - The default prefix (~/.wine) will be assumed when a detected game does not have the WINEPREFIX variable set. + - A prefix can now be fully detected when it contains spaces. +- Windows configurations that use a relative save path are now properly converted when detected in Wine/Proton. The entire version history of GBM releases is available at http://mikemaximus.github.io/gbm-web/versionhistory.html \ No newline at end of file