Files
FireLance/DevConsole/Program.cs
Dunestorm b492f7bffd Mass refactoring and reworking of DevConsole.
- Implemented exception for attempting to close the MongoDB connection as it's an officially unsupported feature.
2020-07-02 11:27:44 +01:00

204 lines
7.9 KiB
C#

using FireLance;
using FireLance.Models;
using Gsm;
using System;
using System.Collections.Generic;
using System.IO;
namespace DevConsole
{
class Program
{
public static readonly GsmRO gsmRO = new GsmRO();
public static FireLanceCRUD fireLanceCRUD = new FireLanceCRUD();
static void Main(string[] args)
{
ConnectToGsmDb();
ConnectToFlcDb();
Console.WriteLine("");
while (true) { CommandsMenu(); }
}
private static void CommandsMenu()
{
Console.WriteLine("Please select an option below:\n");
Console.WriteLine("A. Manage DB Connections --->");
Console.WriteLine("B. GSM Actions --->");
Console.WriteLine("C. FLC Actions --->");
Console.WriteLine("X. Exit application\n");
Console.Write(":");
var userInput = Console.ReadLine();
Console.Write("\n\n");
switch (userInput.ToUpper())
{
case "A":
CmdDbMgr();
break;
case "B":
CmdGsmActions();
break;
case "C":
CmdFlcActions();
break;
case "G":
Environment.Exit(0);
break;
default:
Console.WriteLine("Invalid selection, please enter a listed command.");
break;
}
}
private static void ConnectToGsmDb()
{
gsmRO.OpenConnection(@"C:\Users\Dunestorm\Projects\FireLance\GSMParser\games.db", 0);
Console.WriteLine($"GSMParser Connection State: {gsmRO.IsConnectionOpen()}");
}
private static void ConnectToFlcDb()
{
fireLanceCRUD.OpenConnection("sr3", 27017);
Console.WriteLine($"FireLance Connection State: {fireLanceCRUD.IsConnectionOpen()}");
}
#region Command Options
private static void CmdDbMgr()
{
Console.WriteLine("[GsmDb]------------");
Console.WriteLine("A. Open DB");
Console.WriteLine("B. Close DB");
Console.WriteLine("[FlcDb]------------");
Console.WriteLine("C. Open DB");
Console.WriteLine("D. Close DB (Unsupported)");
Console.WriteLine("X. <--- Go back\n");
Console.Write(":");
var userInput = Console.ReadLine();
Console.Write("\n\n");
switch (userInput.ToUpper())
{
case "A":
ConnectToGsmDb();
break;
case "B":
gsmRO.CloseCurrentConnection();
break;
case "C":
ConnectToFlcDb();
break;
case "D":
fireLanceCRUD.CloseCurrentConnection();
break;
case "X":
break;
}
}
private static void CmdGsmActions()
{
Console.WriteLine("A. Query game by ID");
Console.WriteLine("B. Query directory by ID");
Console.WriteLine("C. Query game by NAME");
Console.WriteLine("X. <--- Go back\n");
Console.Write(":");
var userInput = Console.ReadLine();
Console.Write("\n\n");
switch (userInput.ToUpper())
{
case "A":
Console.WriteLine("Enter a game ID:");
PrintGameEntries(gsmRO.LoadRecords<GameEntryModel>( GsmDbStruct.Columns.GameName,
GsmDbStruct.Tables.GameEntry,
GsmDbStruct.Columns.ID,
Console.ReadLine(),
true));
break;
case "B":
Console.WriteLine("Enter a game ID:");
PrintDirectories(gsmRO.LoadRecords<DirectoriesModel>( "*",
GsmDbStruct.Tables.Directories,
GsmDbStruct.Columns.GameID,
Console.ReadLine(),
true));
break;
case "C":
Console.WriteLine("Enter game title to search:");
PrintGameEntries(gsmRO.LoadRecords<GameEntryModel>( GsmDbStruct.Columns.GameName,
GsmDbStruct.Tables.GameEntry,
GsmDbStruct.Columns.GameName,
Console.ReadLine(),
false));
break;
case "X":
break;
}
}
private static void CmdFlcActions()
{
Console.WriteLine("A. FireLance Import Predefined SaveData Entry");
Console.WriteLine("X. <--- Go back\n");
Console.Write(":");
var userInput = Console.ReadLine();
Console.Write("\n\n");
switch (userInput.ToUpper())
{
case "A":
List<DirectoriesModel> dm = gsmRO.LoadRecords<DirectoriesModel>("*",
GsmDbStruct.Tables.Directories,
GsmDbStruct.Columns.GameID,
"600",
true);
foreach (var entry in dm)
{
//entry.Path = guid.ToString();
fireLanceCRUD.InsertRecord("SaveData", entry);
}
break;
case "X":
break;
}
}
#endregion
private static void PrintGameEntries(List<GameEntryModel> gameEntries)
{
foreach (var game in gameEntries)
{
Console.WriteLine($"ID: {game.ID}");
Console.WriteLine($"GameName: {game.GameName}");
Console.WriteLine($"BackupWarning: {game.BackupWarning}");
Console.WriteLine($"RestoreWarning: {game.RestoreWarning}");
Console.WriteLine($"LastModified: {game.LastModified}\n");
}
}
private static void PrintDirectories(List<DirectoriesModel> directoryEntries)
{
foreach (var directory in directoryEntries)
{
Console.WriteLine($"GameID: {directory.GameID}");
Console.WriteLine($"SpecialPath: {directory.SpecialPath}");
Console.WriteLine($"Path: {directory.Path}");
Console.WriteLine($"RegHive: {directory.RegHive}");
Console.WriteLine($"RegPath: {directory.RegPath}");
Console.WriteLine($"RegValue: {directory.RegValue}");
Console.WriteLine($"DefinedFiles: {directory.DefinedFiles}");
Console.WriteLine($"ExcludedFiles: {directory.ExcludedFiles}");
Console.WriteLine($"Recurse: {directory.Recurse}\n");
}
}
}
}