Files
FireLance/DevConsole/Program.cs

135 lines
4.3 KiB
C#

using FireLance.Interfaces;
using System;
using System.Collections.Generic;
namespace DevConsole
{
class Program
{
public static GSMParser gsmParser = new GSMParser();
static void Main(string[] args)
{
while (true)
{
Console.WriteLine($"Connection State: {gsmParser.ReportConnectionState()}");
CommandsMenu();
}
}
private static void CommandsMenu()
{
Console.WriteLine("Please select an option below:\n");
Console.WriteLine("A. Database connection");
Console.WriteLine("B. Query game by ID");
Console.WriteLine("C. Query directory by ID");
Console.WriteLine("D. Query game by NAME");
Console.WriteLine("X. Exit application\n");
Console.Write(":");
var userInput = Console.ReadKey();
Console.Write("\n\n");
switch (userInput.Key)
{
case ConsoleKey.A:
OptionA();
break;
case ConsoleKey.B:
OptionB();
break;
case ConsoleKey.C:
OptionC();
break;
case ConsoleKey.D:
OptionD();
break;
case ConsoleKey.X:
Environment.Exit(0);
break;
default:
break;
}
}
#region Command Options
private static void OptionA()
{
Console.WriteLine("A. Open DB");
Console.WriteLine("B. Close DB");
Console.Write(":");
var userInput = Console.ReadKey();
Console.Write("\n\n");
switch (userInput.Key)
{
case ConsoleKey.A:
Console.WriteLine("Connect to database");
gsmParser.OpenConnection(@"C:\Users\Dunestorm\Projects\FireLance\GSMParser\games.db");
break;
case ConsoleKey.B:
gsmParser.CloseCurrentConnection();
break;
}
}
private static void OptionB()
{
Console.WriteLine("Enter a game ID:");
string r = Console.ReadLine();
Console.Write("\n");
PrintGameEntries(gsmParser.QueryGameById(r));
}
private static void OptionC()
{
Console.WriteLine("Enter a game ID:");
string r = Console.ReadLine();
Console.Write("\n");
PrintDirectories(gsmParser.QueryDirectoryById(r));
}
private static void OptionD()
{
Console.WriteLine("Enter game title to search:");
string r = Console.ReadLine();
Console.Write("\n");
PrintGameEntries(gsmParser.QueryGameByName(r));
}
#endregion
private static void PrintGameEntries(IEnumerable<IGameEntry> gameEntries)
{
foreach (var game in gameEntries)
{
Console.WriteLine($"ID: {game.id}");
Console.WriteLine($"GameName: {game.GameName}");
Console.WriteLine($"BackupWarning: {game.BackupWarning}");
Console.WriteLine($"RestoreWarning: {game.RestoreWarning}");
Console.WriteLine($"LastModified: {game.LastModified}\n");
}
}
private static void PrintDirectories(IEnumerable<IDirectories> directoryEntries)
{
foreach (var directory in directoryEntries)
{
Console.WriteLine($"ID: {directory.id}");
Console.WriteLine($"GameID: {directory.GameID}");
Console.WriteLine($"SpecialPath: {directory.SpecialPath}");
Console.WriteLine($"Path: {directory.Path}");
Console.WriteLine($"RegHive: {directory.RegHive}");
Console.WriteLine($"RegPath: {directory.RegPath}");
Console.WriteLine($"RegValue: {directory.RegValue}");
Console.WriteLine($"DefinedFiles: {directory.DefinedFiles}");
Console.WriteLine($"ExcludedFiles: {directory.ExcludedFiles}");
Console.WriteLine($"Recurse: {directory.Recurse}\n");
}
}
}
}