Files
FireLance/GSMParser/Main.cs
2020-06-28 10:47:00 +01:00

47 lines
1.3 KiB
C#

using Microsoft.Data.Sqlite;
using System;
using System.Collections.Generic;
using System.IO;
using Dapper;
public class GSMParser
{
private SqliteConnection DBConnection = new SqliteConnection();
public void OpenConnection(string dbLocation)
{
if (File.Exists(dbLocation) == false)
{
throw new FileNotFoundException(dbLocation);
}
DBConnection = new SqliteConnection($"Data Source={dbLocation};Mode=ReadOnly");
DBConnection.Open();
}
public void CloseCurrentConnection()
{
DBConnection.Close();
}
public string ReportConnectionState()
{
return Convert.ToString(DBConnection.State);
}
public List<GameEntryModal> QueryGameById(string id)
{
return (List<GameEntryModal>)DBConnection.Query<GameEntryModal>(QueryBuilder.GameEntryByGameId(id), new DynamicParameters());
}
public List<DirectoriesModel> QueryDirectoryById(string id)
{
return (List<DirectoriesModel>)DBConnection.Query<DirectoriesModel>(QueryBuilder.DirectoryByGameId(id), new DynamicParameters());
}
public List<GameEntryModal> QueryGameByName(string name)
{
return (List<GameEntryModal>) DBConnection.Query<GameEntryModal>(QueryBuilder.GameEntryByName(name), new DynamicParameters());
}
}