Renamed FireLance library to GSMParser
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using Microsoft.Data.Sqlite;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Dapper;
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public class GSMParser
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{
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private SqliteConnection DBConnection = new SqliteConnection();
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public void OpenConnection(string dbLocation)
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{
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if (File.Exists(dbLocation) == false)
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{
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throw new FileNotFoundException(dbLocation);
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}
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DBConnection = new SqliteConnection($"Data Source={dbLocation};Mode=ReadOnly");
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DBConnection.Open();
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}
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public void CloseCurrentConnection() { DBConnection.Close(); }
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public string GetConnectionState() { return Convert.ToString(DBConnection.State); }
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public List<GameEntry> QueryGameById(string id)
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{
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return (List<GameEntry>)DBConnection.Query<GameEntry>(QueryBuilder.GameById(id), new DynamicParameters());
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}
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public List<Directories> QueryDirectoryById(string id)
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{
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return (List<Directories>)DBConnection.Query<Directories>(QueryBuilder.DirectoryById(id), new DynamicParameters());
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}
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public List<GameEntry> QueryGameByName(string name)
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{
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return (List<GameEntry>) DBConnection.Query<GameEntry>(QueryBuilder.GameByName(name), new DynamicParameters());
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}
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}
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