Initial commit
This commit is contained in:
Vendored
+5
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.vs
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DevConsole/bin
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DevConsole/obj
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FireLance/bin
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FireLance/obj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\FireLance\GSMParser.csproj" />
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</ItemGroup>
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<DebuggerFlavor>ProjectDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup>
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<ActiveDebugProfile>DevConsole</ActiveDebugProfile>
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</PropertyGroup>
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</Project>
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using System;
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using System.Collections.Generic;
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namespace DevConsole
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{
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class Program
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{
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public static GSMParser parser = new GSMParser();
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static void Main(string[] args)
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{
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while (true)
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{
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Console.WriteLine($"Connection State: {parser.GetConnectionState()}");
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CommandsMenu();
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}
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}
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private static void CommandsMenu()
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{
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Console.WriteLine("Please select an option below:\n");
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Console.WriteLine("A. Database connection");
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Console.WriteLine("B. Query game by ID");
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Console.WriteLine("C. Query directory by ID");
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Console.WriteLine("D. Query game by NAME");
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Console.WriteLine("X. Exit application\n");
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Console.Write(":");
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var userInput = Console.ReadKey();
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Console.Write("\n\n");
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switch (userInput.Key)
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{
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case ConsoleKey.A:
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OptionA();
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break;
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case ConsoleKey.B:
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OptionB();
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break;
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case ConsoleKey.C:
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OptionC();
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break;
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case ConsoleKey.D:
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OptionD();
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break;
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case ConsoleKey.X:
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Environment.Exit(0);
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break;
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default:
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break;
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}
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}
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#region Command Options
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private static void OptionA()
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{
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Console.WriteLine("A. Open DB");
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Console.WriteLine("B. Close DB");
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Console.Write(":");
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var userInput = Console.ReadKey();
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Console.Write("\n\n");
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switch (userInput.Key)
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{
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case ConsoleKey.A:
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Console.WriteLine("Connect to database");
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parser.OpenConnection(@"C:\Users\Dunestorm\Projects\FireLance\FireLance\games.db");
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break;
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case ConsoleKey.B:
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parser.CloseCurrentConnection();
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break;
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}
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}
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private static void OptionB()
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{
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Console.WriteLine("Enter a Game ID (1043)");
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string r = Console.ReadLine();
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Console.Write("\n");
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PrintGameEntries(parser.QueryGameById(r));
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}
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private static void OptionC()
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{
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Console.WriteLine("Enter a Game ID (1043)");
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string r = Console.ReadLine();
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Console.Write("\n");
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PrintDirectories(parser.QueryDirectoryById(r));
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}
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private static void OptionD()
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{
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Console.WriteLine("Enter game to search");
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string r = Console.ReadLine();
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Console.Write("\n");
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PrintGameEntries(parser.QueryGameByName(r));
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}
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#endregion
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private static void PrintGameEntries(List<GameEntry> gameEntries)
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{
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foreach (var game in gameEntries)
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{
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Console.WriteLine($"ID: {game.id}");
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Console.WriteLine($"GameName: {game.GameName}");
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Console.WriteLine($"BackupWarning: {game.BackupWarning}");
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Console.WriteLine($"RestoreWarning: {game.RestoreWarning}");
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Console.WriteLine($"LastModified: {game.LastModified}\n");
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}
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}
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private static void PrintDirectories(List<Directories> directoryEntries)
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{
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foreach (var directory in directoryEntries)
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{
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Console.WriteLine($"ID: {directory.id}");
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Console.WriteLine($"GameID: {directory.GameID}");
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Console.WriteLine($"SpecialPath: {directory.SpecialPath}");
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Console.WriteLine($"Path: {directory.Path}");
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Console.WriteLine($"RegHive: {directory.RegHive}");
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Console.WriteLine($"RegPath: {directory.RegPath}");
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Console.WriteLine($"RegValue: {directory.RegValue}");
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Console.WriteLine($"DefinedFiles: {directory.DefinedFiles}");
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Console.WriteLine($"ExcludedFiles: {directory.ExcludedFiles}");
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Console.WriteLine($"Recurse: {directory.Recurse}\n");
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}
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}
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}
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}
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.30204.135
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GSMParser", "FireLance\GSMParser.csproj", "{7344FC11-3894-4393-A558-82E7D671372D}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DevConsole", "DevConsole\DevConsole.csproj", "{6B7A9B29-420B-4F58-975E-3D72A3D95314}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{7344FC11-3894-4393-A558-82E7D671372D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{7344FC11-3894-4393-A558-82E7D671372D}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{7344FC11-3894-4393-A558-82E7D671372D}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{7344FC11-3894-4393-A558-82E7D671372D}.Release|Any CPU.Build.0 = Release|Any CPU
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{6B7A9B29-420B-4F58-975E-3D72A3D95314}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{6B7A9B29-420B-4F58-975E-3D72A3D95314}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{6B7A9B29-420B-4F58-975E-3D72A3D95314}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{6B7A9B29-420B-4F58-975E-3D72A3D95314}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {14C35A35-567D-434A-8D52-EFC955A5C57B}
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EndGlobalSection
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EndGlobal
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Dapper" Version="2.0.35" />
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<PackageReference Include="Microsoft.Data.Sqlite" Version="3.1.5" />
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<PackageReference Include="Microsoft.Data.Sqlite.Core" Version="3.1.5" />
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</ItemGroup>
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<ItemGroup>
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<None Update="games.db">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,40 @@
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using Microsoft.Data.Sqlite;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Dapper;
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public class GSMParser
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{
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private SqliteConnection DBConnection = new SqliteConnection();
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public void OpenConnection(string dbLocation)
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{
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if (File.Exists(dbLocation) == false)
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{
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throw new FileNotFoundException(dbLocation);
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}
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DBConnection = new SqliteConnection($"Data Source={dbLocation};Mode=ReadOnly");
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DBConnection.Open();
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}
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public void CloseCurrentConnection() { DBConnection.Close(); }
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public string GetConnectionState() { return Convert.ToString(DBConnection.State); }
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public List<GameEntry> QueryGameById(string id)
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{
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return (List<GameEntry>)DBConnection.Query<GameEntry>(QueryBuilder.GameById(id), new DynamicParameters());
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}
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public List<Directories> QueryDirectoryById(string id)
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{
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return (List<Directories>)DBConnection.Query<Directories>(QueryBuilder.DirectoryById(id), new DynamicParameters());
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}
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public List<GameEntry> QueryGameByName(string name)
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{
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return (List<GameEntry>) DBConnection.Query<GameEntry>(QueryBuilder.GameByName(name), new DynamicParameters());
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}
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}
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public class Directories
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{
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public int id { get; set; }
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public int GameID { get; set; }
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public string SpecialPath { get; set; }
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public string Path { get; set; }
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public string RegHive { get; set; }
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public string RegPath { get; set; }
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public string RegValue { get; set; }
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public string DefinedFiles { get; set; }
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public string ExcludedFiles { get; set; }
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public bool Recurse { get; set; }
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}
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@@ -0,0 +1,10 @@
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using System.Data.Common;
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public class GameEntry
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{
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public int id { get; set; }
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public string GameName { get; set; }
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public string BackupWarning { get; set; }
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public string RestoreWarning { get; set; }
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public string LastModified { get; set; }
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}
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@@ -0,0 +1,47 @@
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public static class QueryBuilder
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{
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private static string NewQueryFromCommand(string select, string from, string where, string query, bool modalRecord, bool exactMatch)
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{
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string _query = string.Empty;
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_query += ($"SELECT \"{select}\"");
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if (modalRecord == true)
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{
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_query += ",* ";
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}
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else
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{
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_query += " ";
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}
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_query += ($"FROM \"main\".\"{from}\"" +
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$"WHERE \"{where}\" ");
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if (exactMatch == true)
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{
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_query += ($"LIKE '{query}'");
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}
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else
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{
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_query += ($"LIKE '%{query}%'");
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}
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return _query;
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}
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public static string GameByName(string name)
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{
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return NewQueryFromCommand("GameName", "GameEntry", "GameName", name, true, false);
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}
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public static string GameById(string id)
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{
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return NewQueryFromCommand("GameName", "GameEntry", "id", id, true, true);
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}
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public static string DirectoryById(string id)
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{
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return NewQueryFromCommand("Path", "Directories", "GameID", id, true, true);
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}
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}
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