Initial commit

This commit is contained in:
2020-06-27 18:34:44 +01:00
commit aaff08bae4
11 changed files with 319 additions and 0 deletions
Vendored
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.vs
DevConsole/bin
DevConsole/obj
FireLance/bin
FireLance/obj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\FireLance\GSMParser.csproj" />
</ItemGroup>
</Project>
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebuggerFlavor>ProjectDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup>
<ActiveDebugProfile>DevConsole</ActiveDebugProfile>
</PropertyGroup>
</Project>
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using System;
using System.Collections.Generic;
namespace DevConsole
{
class Program
{
public static GSMParser parser = new GSMParser();
static void Main(string[] args)
{
while (true)
{
Console.WriteLine($"Connection State: {parser.GetConnectionState()}");
CommandsMenu();
}
}
private static void CommandsMenu()
{
Console.WriteLine("Please select an option below:\n");
Console.WriteLine("A. Database connection");
Console.WriteLine("B. Query game by ID");
Console.WriteLine("C. Query directory by ID");
Console.WriteLine("D. Query game by NAME");
Console.WriteLine("X. Exit application\n");
Console.Write(":");
var userInput = Console.ReadKey();
Console.Write("\n\n");
switch (userInput.Key)
{
case ConsoleKey.A:
OptionA();
break;
case ConsoleKey.B:
OptionB();
break;
case ConsoleKey.C:
OptionC();
break;
case ConsoleKey.D:
OptionD();
break;
case ConsoleKey.X:
Environment.Exit(0);
break;
default:
break;
}
}
#region Command Options
private static void OptionA()
{
Console.WriteLine("A. Open DB");
Console.WriteLine("B. Close DB");
Console.Write(":");
var userInput = Console.ReadKey();
Console.Write("\n\n");
switch (userInput.Key)
{
case ConsoleKey.A:
Console.WriteLine("Connect to database");
parser.OpenConnection(@"C:\Users\Dunestorm\Projects\FireLance\FireLance\games.db");
break;
case ConsoleKey.B:
parser.CloseCurrentConnection();
break;
}
}
private static void OptionB()
{
Console.WriteLine("Enter a Game ID (1043)");
string r = Console.ReadLine();
Console.Write("\n");
PrintGameEntries(parser.QueryGameById(r));
}
private static void OptionC()
{
Console.WriteLine("Enter a Game ID (1043)");
string r = Console.ReadLine();
Console.Write("\n");
PrintDirectories(parser.QueryDirectoryById(r));
}
private static void OptionD()
{
Console.WriteLine("Enter game to search");
string r = Console.ReadLine();
Console.Write("\n");
PrintGameEntries(parser.QueryGameByName(r));
}
#endregion
private static void PrintGameEntries(List<GameEntry> gameEntries)
{
foreach (var game in gameEntries)
{
Console.WriteLine($"ID: {game.id}");
Console.WriteLine($"GameName: {game.GameName}");
Console.WriteLine($"BackupWarning: {game.BackupWarning}");
Console.WriteLine($"RestoreWarning: {game.RestoreWarning}");
Console.WriteLine($"LastModified: {game.LastModified}\n");
}
}
private static void PrintDirectories(List<Directories> directoryEntries)
{
foreach (var directory in directoryEntries)
{
Console.WriteLine($"ID: {directory.id}");
Console.WriteLine($"GameID: {directory.GameID}");
Console.WriteLine($"SpecialPath: {directory.SpecialPath}");
Console.WriteLine($"Path: {directory.Path}");
Console.WriteLine($"RegHive: {directory.RegHive}");
Console.WriteLine($"RegPath: {directory.RegPath}");
Console.WriteLine($"RegValue: {directory.RegValue}");
Console.WriteLine($"DefinedFiles: {directory.DefinedFiles}");
Console.WriteLine($"ExcludedFiles: {directory.ExcludedFiles}");
Console.WriteLine($"Recurse: {directory.Recurse}\n");
}
}
}
}
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30204.135
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GSMParser", "FireLance\GSMParser.csproj", "{7344FC11-3894-4393-A558-82E7D671372D}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DevConsole", "DevConsole\DevConsole.csproj", "{6B7A9B29-420B-4F58-975E-3D72A3D95314}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7344FC11-3894-4393-A558-82E7D671372D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7344FC11-3894-4393-A558-82E7D671372D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7344FC11-3894-4393-A558-82E7D671372D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7344FC11-3894-4393-A558-82E7D671372D}.Release|Any CPU.Build.0 = Release|Any CPU
{6B7A9B29-420B-4F58-975E-3D72A3D95314}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6B7A9B29-420B-4F58-975E-3D72A3D95314}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6B7A9B29-420B-4F58-975E-3D72A3D95314}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6B7A9B29-420B-4F58-975E-3D72A3D95314}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {14C35A35-567D-434A-8D52-EFC955A5C57B}
EndGlobalSection
EndGlobal
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Dapper" Version="2.0.35" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="3.1.5" />
<PackageReference Include="Microsoft.Data.Sqlite.Core" Version="3.1.5" />
</ItemGroup>
<ItemGroup>
<None Update="games.db">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>
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using Microsoft.Data.Sqlite;
using System;
using System.Collections.Generic;
using System.IO;
using Dapper;
public class GSMParser
{
private SqliteConnection DBConnection = new SqliteConnection();
public void OpenConnection(string dbLocation)
{
if (File.Exists(dbLocation) == false)
{
throw new FileNotFoundException(dbLocation);
}
DBConnection = new SqliteConnection($"Data Source={dbLocation};Mode=ReadOnly");
DBConnection.Open();
}
public void CloseCurrentConnection() { DBConnection.Close(); }
public string GetConnectionState() { return Convert.ToString(DBConnection.State); }
public List<GameEntry> QueryGameById(string id)
{
return (List<GameEntry>)DBConnection.Query<GameEntry>(QueryBuilder.GameById(id), new DynamicParameters());
}
public List<Directories> QueryDirectoryById(string id)
{
return (List<Directories>)DBConnection.Query<Directories>(QueryBuilder.DirectoryById(id), new DynamicParameters());
}
public List<GameEntry> QueryGameByName(string name)
{
return (List<GameEntry>) DBConnection.Query<GameEntry>(QueryBuilder.GameByName(name), new DynamicParameters());
}
}
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public class Directories
{
public int id { get; set; }
public int GameID { get; set; }
public string SpecialPath { get; set; }
public string Path { get; set; }
public string RegHive { get; set; }
public string RegPath { get; set; }
public string RegValue { get; set; }
public string DefinedFiles { get; set; }
public string ExcludedFiles { get; set; }
public bool Recurse { get; set; }
}
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using System.Data.Common;
public class GameEntry
{
public int id { get; set; }
public string GameName { get; set; }
public string BackupWarning { get; set; }
public string RestoreWarning { get; set; }
public string LastModified { get; set; }
}
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public static class QueryBuilder
{
private static string NewQueryFromCommand(string select, string from, string where, string query, bool modalRecord, bool exactMatch)
{
string _query = string.Empty;
_query += ($"SELECT \"{select}\"");
if (modalRecord == true)
{
_query += ",* ";
}
else
{
_query += " ";
}
_query += ($"FROM \"main\".\"{from}\"" +
$"WHERE \"{where}\" ");
if (exactMatch == true)
{
_query += ($"LIKE '{query}'");
}
else
{
_query += ($"LIKE '%{query}%'");
}
return _query;
}
public static string GameByName(string name)
{
return NewQueryFromCommand("GameName", "GameEntry", "GameName", name, true, false);
}
public static string GameById(string id)
{
return NewQueryFromCommand("GameName", "GameEntry", "id", id, true, true);
}
public static string DirectoryById(string id)
{
return NewQueryFromCommand("Path", "Directories", "GameID", id, true, true);
}
}
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