Uploading save game automatically creates SaveGameEntry.
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+20
-6
@@ -1,6 +1,7 @@
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using Firelance;
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using Firelance.Models;
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using Gsm;
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using MongoDB.Bson;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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@@ -246,21 +247,23 @@ namespace DevConsole
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{
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Guid firstMasterGameRecordGuid = flcCRUD.LoadRecordsFromTable<MasterGameRecordModel>(
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Firelance.Collections.GameRecords).First().Id;
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var masterGameRecordToRemove = flcCRUD.LoadRecordById<MasterGameRecordModel>(
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MasterGameRecordModel masterGameRecordToRemove = flcCRUD.LoadRecordById<MasterGameRecordModel>(
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Firelance.Collections.GameRecords, firstMasterGameRecordGuid);
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Guid firstSaveGameEntryGuid = masterGameRecordToRemove.SaveGameEntries.Select(x => x.SaveDataID).First();
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masterGameRecordToRemove.SaveGameEntries.RemoveAll(x => x.SaveDataID == firstSaveGameEntryGuid);
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ObjectId firstSaveGameEntryObjId = masterGameRecordToRemove.SaveGameEntries.Select(x => x.SaveDataID).First();
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masterGameRecordToRemove.SaveGameEntries.RemoveAll(x => x.SaveDataID == firstSaveGameEntryObjId);
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flcCRUD.UpsertRecordById(Firelance.Collections.GameRecords,
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firstMasterGameRecordGuid,
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masterGameRecordToRemove);
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}
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private static void FlcInsertSaveEntryAction()
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{
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Guid firstMasterGameRecordGuid = flcCRUD.LoadRecordsFromTable<MasterGameRecordModel>(
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Firelance.Collections.GameRecords).First().Id;
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var masterGameRecordToInsert = flcCRUD.LoadRecordById<MasterGameRecordModel>(
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MasterGameRecordModel masterGameRecordToInsert = flcCRUD.LoadRecordById<MasterGameRecordModel>(
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Firelance.Collections.GameRecords, firstMasterGameRecordGuid);
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masterGameRecordToInsert.SaveGameEntries.Add(new SaveGameEntriesModel());
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@@ -272,8 +275,19 @@ namespace DevConsole
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private static void FlcUploadToGridFsAction()
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{
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var flcGFS = new FirelanceGFS(flcMgr.Database);
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var ulResult = flcGFS.UploadFile("TestFile", @"C:\Users\Dunestorm\Downloads\OpenMW-0.46.0-win64.exe");
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Console.WriteLine(ulResult.Result);
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var ulObjId = new ObjectId(flcGFS.UploadFile("TestFile", @"C:\Users\Dunestorm\Downloads\OpenMW-0.46.0-win64.exe").Result);
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Guid firstMasterGameRecordGuid = flcCRUD.LoadRecordsFromTable<MasterGameRecordModel>(
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Firelance.Collections.GameRecords).First().Id;
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var saveGameEntry = flcCRUD.LoadRecordById<MasterGameRecordModel>(
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Firelance.Collections.GameRecords, firstMasterGameRecordGuid);
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saveGameEntry.SaveGameEntries.Add(new SaveGameEntriesModel() { SaveDataID = ulObjId });
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flcCRUD.UpsertRecordById(Firelance.Collections.GameRecords,
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firstMasterGameRecordGuid,
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saveGameEntry);
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Console.WriteLine(ulObjId);
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}
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private static void FlcDownloadToGridFsAction()
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@@ -1,4 +1,5 @@
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using MongoDB.Bson.Serialization.Attributes;
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using MongoDB.Bson;
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using MongoDB.Bson.Serialization.Attributes;
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using System;
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using System.Collections.Generic;
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@@ -6,10 +7,7 @@ namespace Firelance.Models
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{
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public class SaveGameEntriesModel
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{
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//[BsonId]
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//public Guid Id { get; set; }
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public Guid SaveDataID { get; set; }
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public ObjectId SaveDataID { get; set; }
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public Dictionary<string,uint> SaveDirectoryTreeSize { get; set; }
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public string Description { get; set; }
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}
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