Consistent Interface added to GsmMgr.
This commit is contained in:
@@ -12,7 +12,6 @@ namespace DevConsole
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class Program
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class Program
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{
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{
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public static GsmMgr gsmMgr = new GsmMgr();
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public static GsmMgr gsmMgr = new GsmMgr();
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public static GsmRO gsmRO;
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public static FirelanceMgr flcMgr = new FirelanceMgr();
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public static FirelanceMgr flcMgr = new FirelanceMgr();
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static void Main(string[] args)
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static void Main(string[] args)
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@@ -58,7 +57,6 @@ namespace DevConsole
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private static void ConnectToGsmDb()
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private static void ConnectToGsmDb()
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{
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{
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gsmMgr.OpenConnection(@"C:\Users\Dunestorm\Projects\FireLance\GSMParser\games.db", 0);
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gsmMgr.OpenConnection(@"C:\Users\Dunestorm\Projects\FireLance\GSMParser\games.db", 0);
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gsmRO = new GsmRO(gsmMgr.Database);
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Console.WriteLine($"GSMParser Connection State: {gsmMgr.IsConnectionOpen()}");
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Console.WriteLine($"GSMParser Connection State: {gsmMgr.IsConnectionOpen()}");
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}
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}
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@@ -118,7 +116,7 @@ namespace DevConsole
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case "A":
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case "A":
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Console.WriteLine("Enter a game ID:");
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Console.WriteLine("Enter a game ID:");
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var queryId = gsmRO.LoadRecords<GameEntryModel>( Gsm.Collections.Columns.GameName,
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var queryId = gsmMgr.RO.LoadRecords<GameEntryModel>( Gsm.Collections.Columns.GameName,
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Gsm.Collections.Tables.GameEntry,
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Gsm.Collections.Tables.GameEntry,
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Gsm.Collections.Columns.ID,
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Gsm.Collections.Columns.ID,
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Console.ReadLine(),
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Console.ReadLine(),
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@@ -129,7 +127,7 @@ namespace DevConsole
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case "B":
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case "B":
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Console.WriteLine("Enter a game ID:");
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Console.WriteLine("Enter a game ID:");
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var queryDirectoryId = gsmRO.LoadRecords<DirectoriesModel>( Gsm.Collections.Options.All,
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var queryDirectoryId = gsmMgr.RO.LoadRecords<DirectoriesModel>( Gsm.Collections.Options.All,
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Gsm.Collections.Tables.Directories,
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Gsm.Collections.Tables.Directories,
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Gsm.Collections.Columns.GameID,
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Gsm.Collections.Columns.GameID,
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Console.ReadLine(),
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Console.ReadLine(),
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@@ -139,7 +137,7 @@ namespace DevConsole
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case "C":
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case "C":
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Console.WriteLine("Enter game title to search:");
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Console.WriteLine("Enter game title to search:");
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var queryGameByName = gsmRO.LoadRecords<GameEntryModel>( Gsm.Collections.Columns.GameName,
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var queryGameByName = gsmMgr.RO.LoadRecords<GameEntryModel>( Gsm.Collections.Columns.GameName,
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Gsm.Collections.Tables.GameEntry,
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Gsm.Collections.Tables.GameEntry,
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Gsm.Collections.Columns.GameName,
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Gsm.Collections.Columns.GameName,
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Console.ReadLine(),
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Console.ReadLine(),
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@@ -195,13 +193,13 @@ namespace DevConsole
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private static void FlcWriteMasterGameRecordAction()
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private static void FlcWriteMasterGameRecordAction()
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{
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{
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var masterGameRecord = new MasterGameRecordModel();
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var masterGameRecord = new MasterGameRecordModel();
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List<DirectoriesModel> directories = gsmRO.LoadRecords<DirectoriesModel>( Gsm.Collections.Options.All,
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List<DirectoriesModel> directories = gsmMgr.RO.LoadRecords<DirectoriesModel>( Gsm.Collections.Options.All,
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Gsm.Collections.Tables.Directories,
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Gsm.Collections.Tables.Directories,
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Gsm.Collections.Columns.GameID,
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Gsm.Collections.Columns.GameID,
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"600",
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"600",
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true);
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true);
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GameEntryModel gameEntry = gsmRO.LoadRecords<GameEntryModel>( Gsm.Collections.Columns.GameName,
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GameEntryModel gameEntry = gsmMgr.RO.LoadRecords<GameEntryModel>( Gsm.Collections.Columns.GameName,
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Gsm.Collections.Tables.GameEntry,
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Gsm.Collections.Tables.GameEntry,
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Gsm.Collections.Columns.ID,
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Gsm.Collections.Columns.ID,
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"600",
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"600",
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+12
-3
@@ -2,13 +2,22 @@
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using System;
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using System;
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using System.IO;
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using System.IO;
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using Firelance.Interfaces;
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using Firelance.Interfaces;
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using GSMParser.Inferfaces;
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namespace Gsm
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namespace Gsm
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{
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{
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public class GsmMgr : IFlcBaseDBConnection, IGsmSqliteDBConnection
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public class GsmMgr : IFlcBaseDBConnection
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{
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{
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public SqliteConnection Database { get; private set; }
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private SqliteConnection _database;
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public SqliteConnection Database
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{
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get { return _database; }
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private set
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{
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_database = value;
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RO.SetDatabaseInstance(_database);
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}
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}
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public GsmRO RO = new GsmRO();
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public void OpenConnection(string dbLocation, int port)
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public void OpenConnection(string dbLocation, int port)
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{
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{
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+1
-1
@@ -8,7 +8,7 @@ namespace Gsm
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public class GsmRO : IGsmSqliteDBConnection
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public class GsmRO : IGsmSqliteDBConnection
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{
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{
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public SqliteConnection Database { get; private set; }
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public SqliteConnection Database { get; private set; }
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public GsmRO(SqliteConnection db)
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public void SetDatabaseInstance(SqliteConnection db)
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{
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{
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Database = db;
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Database = db;
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}
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}
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@@ -1,12 +1,9 @@
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using Microsoft.Data.Sqlite;
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using Microsoft.Data.Sqlite;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace GSMParser.Inferfaces
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namespace GSMParser.Inferfaces
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{
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{
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public interface IGsmSqliteDBConnection
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public interface IGsmSqliteDBConnection
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{
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{
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public SqliteConnection Database { get; }
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void SetDatabaseInstance(SqliteConnection db);
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}
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}
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}
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}
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