Consistent Interface added to GsmMgr.
This commit is contained in:
@@ -12,7 +12,6 @@ namespace DevConsole
|
||||
class Program
|
||||
{
|
||||
public static GsmMgr gsmMgr = new GsmMgr();
|
||||
public static GsmRO gsmRO;
|
||||
public static FirelanceMgr flcMgr = new FirelanceMgr();
|
||||
|
||||
static void Main(string[] args)
|
||||
@@ -58,7 +57,6 @@ namespace DevConsole
|
||||
private static void ConnectToGsmDb()
|
||||
{
|
||||
gsmMgr.OpenConnection(@"C:\Users\Dunestorm\Projects\FireLance\GSMParser\games.db", 0);
|
||||
gsmRO = new GsmRO(gsmMgr.Database);
|
||||
Console.WriteLine($"GSMParser Connection State: {gsmMgr.IsConnectionOpen()}");
|
||||
}
|
||||
|
||||
@@ -118,7 +116,7 @@ namespace DevConsole
|
||||
case "A":
|
||||
Console.WriteLine("Enter a game ID:");
|
||||
|
||||
var queryId = gsmRO.LoadRecords<GameEntryModel>( Gsm.Collections.Columns.GameName,
|
||||
var queryId = gsmMgr.RO.LoadRecords<GameEntryModel>( Gsm.Collections.Columns.GameName,
|
||||
Gsm.Collections.Tables.GameEntry,
|
||||
Gsm.Collections.Columns.ID,
|
||||
Console.ReadLine(),
|
||||
@@ -129,7 +127,7 @@ namespace DevConsole
|
||||
case "B":
|
||||
Console.WriteLine("Enter a game ID:");
|
||||
|
||||
var queryDirectoryId = gsmRO.LoadRecords<DirectoriesModel>( Gsm.Collections.Options.All,
|
||||
var queryDirectoryId = gsmMgr.RO.LoadRecords<DirectoriesModel>( Gsm.Collections.Options.All,
|
||||
Gsm.Collections.Tables.Directories,
|
||||
Gsm.Collections.Columns.GameID,
|
||||
Console.ReadLine(),
|
||||
@@ -139,7 +137,7 @@ namespace DevConsole
|
||||
case "C":
|
||||
Console.WriteLine("Enter game title to search:");
|
||||
|
||||
var queryGameByName = gsmRO.LoadRecords<GameEntryModel>( Gsm.Collections.Columns.GameName,
|
||||
var queryGameByName = gsmMgr.RO.LoadRecords<GameEntryModel>( Gsm.Collections.Columns.GameName,
|
||||
Gsm.Collections.Tables.GameEntry,
|
||||
Gsm.Collections.Columns.GameName,
|
||||
Console.ReadLine(),
|
||||
@@ -195,13 +193,13 @@ namespace DevConsole
|
||||
private static void FlcWriteMasterGameRecordAction()
|
||||
{
|
||||
var masterGameRecord = new MasterGameRecordModel();
|
||||
List<DirectoriesModel> directories = gsmRO.LoadRecords<DirectoriesModel>( Gsm.Collections.Options.All,
|
||||
List<DirectoriesModel> directories = gsmMgr.RO.LoadRecords<DirectoriesModel>( Gsm.Collections.Options.All,
|
||||
Gsm.Collections.Tables.Directories,
|
||||
Gsm.Collections.Columns.GameID,
|
||||
"600",
|
||||
true);
|
||||
|
||||
GameEntryModel gameEntry = gsmRO.LoadRecords<GameEntryModel>( Gsm.Collections.Columns.GameName,
|
||||
GameEntryModel gameEntry = gsmMgr.RO.LoadRecords<GameEntryModel>( Gsm.Collections.Columns.GameName,
|
||||
Gsm.Collections.Tables.GameEntry,
|
||||
Gsm.Collections.Columns.ID,
|
||||
"600",
|
||||
|
||||
Reference in New Issue
Block a user