Removed non-unique GSMParser ID from models

This commit is contained in:
2020-06-30 20:57:47 +01:00
parent 49b5e54c31
commit 3c06ce6798
6 changed files with 2 additions and 9 deletions
+2 -4
View File
@@ -134,11 +134,11 @@ namespace DevConsole
private static void OptionF()
{
Guid guid = Guid.NewGuid();
//Guid guid = Guid.NewGuid();
IEnumerable<IDirectoriesModel> dm = gsmParser.QueryDirectoryById("600");
foreach (var entry in dm)
{
entry.Path = guid.ToString();
//entry.Path = guid.ToString();
flcParser.InsertRecord("SaveData", entry);
}
}
@@ -148,7 +148,6 @@ namespace DevConsole
{
foreach (var game in gameEntries)
{
Console.WriteLine($"ID: {game.id}");
Console.WriteLine($"GameName: {game.GameName}");
Console.WriteLine($"BackupWarning: {game.BackupWarning}");
Console.WriteLine($"RestoreWarning: {game.RestoreWarning}");
@@ -160,7 +159,6 @@ namespace DevConsole
{
foreach (var directory in directoryEntries)
{
Console.WriteLine($"ID: {directory.id}");
Console.WriteLine($"GameID: {directory.GameID}");
Console.WriteLine($"SpecialPath: {directory.SpecialPath}");
Console.WriteLine($"Path: {directory.Path}");
@@ -6,7 +6,6 @@ namespace FireLance.Interfaces
{
public interface IDirectoriesModel
{
int id { get; set; }
int GameID { get; set; }
string SpecialPath { get; set; }
string Path { get; set; }
@@ -6,7 +6,6 @@ namespace FireLance.Interfaces
{
public interface IGameEntryModel
{
int id { get; set; }
string GameName { get; set; }
string BackupWarning { get; set; }
string RestoreWarning { get; set; }
-1
View File
@@ -7,7 +7,6 @@ namespace FireLance.Model
{
public class DirectoriesModel : IDirectoriesModel
{
public int id { get; set; }
public int GameID { get; set; }
public string SpecialPath { get; set; }
public string Path { get; set; }
-1
View File
@@ -1,6 +1,5 @@
public class DirectoriesModel : FireLance.Interfaces.IDirectoriesModel
{
public int id { get; set; }
public int GameID { get; set; }
public string SpecialPath { get; set; }
public string Path { get; set; }
-1
View File
@@ -2,7 +2,6 @@
public class GameEntryModel : FireLance.Interfaces.IGameEntryModel
{
public int id { get; set; }
public string GameName { get; set; }
public string BackupWarning { get; set; }
public string RestoreWarning { get; set; }