Removed interfaces for all models

This commit is contained in:
2020-06-30 21:21:45 +01:00
parent 3c06ce6798
commit 3871bcd162
11 changed files with 24 additions and 91 deletions
-12
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@@ -1,12 +0,0 @@
public class DirectoriesModel : FireLance.Interfaces.IDirectoriesModel
{
public int GameID { get; set; }
public string SpecialPath { get; set; }
public string Path { get; set; }
public string RegHive { get; set; }
public string RegPath { get; set; }
public string RegValue { get; set; }
public string DefinedFiles { get; set; }
public string ExcludedFiles { get; set; }
public bool Recurse { get; set; }
}
-9
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@@ -1,9 +0,0 @@
using System.Data.Common;
public class GameEntryModel : FireLance.Interfaces.IGameEntryModel
{
public string GameName { get; set; }
public string BackupWarning { get; set; }
public string RestoreWarning { get; set; }
public string LastModified { get; set; }
}
+7 -6
View File
@@ -4,6 +4,7 @@ using System.Collections.Generic;
using System.IO;
using Dapper;
using FireLance.Interfaces;
using FireLance.Model;
namespace GSMParser
{
@@ -32,19 +33,19 @@ namespace GSMParser
return Convert.ToBoolean(DBConnection.State);
}
public IEnumerable<IGameEntryModel> QueryGameById(string id)
public List<GameEntryModel> QueryGameById(string id)
{
return DBConnection.Query<GameEntryModel>(QueryBuilder.GameEntryByGameId(id), new DynamicParameters());
return (List<GameEntryModel>) DBConnection.Query<GameEntryModel>(QueryBuilder.GameEntryByGameId(id), new DynamicParameters());
}
public IEnumerable<IDirectoriesModel> QueryDirectoryById(string id)
public List<DirectoriesModel> QueryDirectoryById(string id)
{
return DBConnection.Query<DirectoriesModel>(QueryBuilder.DirectoryByGameId(id), new DynamicParameters());
return (List<DirectoriesModel>) DBConnection.Query<DirectoriesModel>(QueryBuilder.DirectoryByGameId(id), new DynamicParameters());
}
public IEnumerable<IGameEntryModel> QueryGameByName(string name)
public List<GameEntryModel> QueryGameByName(string name)
{
return DBConnection.Query<GameEntryModel>(QueryBuilder.GameEntryByName(name), new DynamicParameters());
return (List<GameEntryModel>) DBConnection.Query<GameEntryModel>(QueryBuilder.GameEntryByName(name), new DynamicParameters());
}
}
}