Removed magic strings from FirelanceMgr

- Renamed CSProj for both Gsm and Firelance.
- Made namespace names consistent.
This commit is contained in:
2020-07-05 14:46:53 +01:00
parent b6ce28a121
commit 21971e82c1
18 changed files with 86 additions and 54 deletions
+1 -1
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@@ -6,7 +6,7 @@
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\GSMParser\GSMParser.csproj" />
<ProjectReference Include="..\GSMParser\GsmMgr.csproj" />
</ItemGroup>
</Project>
+32 -24
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@@ -1,5 +1,5 @@
using FireLance;
using FireLance.Models;
using Firelance;
using Firelance.Models;
using Gsm;
using System;
using System.Collections.Generic;
@@ -119,9 +119,9 @@ namespace DevConsole
case "A":
Console.WriteLine("Enter a game ID:");
var queryId = gsmRO.LoadRecords<GameEntryModel>( GsmRO.Columns.GameName,
GsmRO.Tables.GameEntry,
GsmRO.Columns.ID,
var queryId = gsmRO.LoadRecords<GameEntryModel>( Gsm.Collections.Columns.GameName,
Gsm.Collections.Tables.GameEntry,
Gsm.Collections.Columns.ID,
Console.ReadLine(),
true);
foreach (var record in queryId) PrintAllValues(record);
@@ -131,8 +131,8 @@ namespace DevConsole
Console.WriteLine("Enter a game ID:");
var queryDirectoryId = gsmRO.LoadRecords<DirectoriesModel>( "*",
GsmRO.Tables.Directories,
GsmRO.Columns.GameID,
Gsm.Collections.Tables.Directories,
Gsm.Collections.Columns.GameID,
Console.ReadLine(),
true);
foreach (var record in queryDirectoryId) PrintAllValues(record);
@@ -140,9 +140,9 @@ namespace DevConsole
case "C":
Console.WriteLine("Enter game title to search:");
var queryGameByName = gsmRO.LoadRecords<GameEntryModel>( GsmRO.Columns.GameName,
GsmRO.Tables.GameEntry,
GsmRO.Columns.GameName,
var queryGameByName = gsmRO.LoadRecords<GameEntryModel>( Gsm.Collections.Columns.GameName,
Gsm.Collections.Tables.GameEntry,
Gsm.Collections.Columns.GameName,
Console.ReadLine(),
false);
foreach (var record in queryGameByName) PrintAllValues(record);
@@ -196,15 +196,15 @@ namespace DevConsole
private static void FlcWriteMasterGameRecordAction()
{
var masterGameRecord = new MasterGameRecordModel();
List<DirectoriesModel> directories = gsmRO.LoadRecords<DirectoriesModel>("*",
GsmRO.Tables.Directories,
GsmRO.Columns.GameID,
List<DirectoriesModel> directories = gsmRO.LoadRecords<DirectoriesModel>( Gsm.Collections.Options.All,
Gsm.Collections.Tables.Directories,
Gsm.Collections.Columns.GameID,
"600",
true);
GameEntryModel gameEntry = gsmRO.LoadRecords<GameEntryModel>(GsmRO.Columns.GameName,
GsmRO.Tables.GameEntry,
GsmRO.Columns.ID,
GameEntryModel gameEntry = gsmRO.LoadRecords<GameEntryModel>( Gsm.Collections.Columns.GameName,
Gsm.Collections.Tables.GameEntry,
Gsm.Collections.Columns.ID,
"600",
true).First();
@@ -215,12 +215,12 @@ namespace DevConsole
masterGameRecord.GameEntry = gameEntry;
masterGameRecord.SaveGameEntries = saveGameEntries;
flcCRUD.InsertRecord("GameRecords", masterGameRecord);
flcCRUD.InsertRecord(Firelance.Collections.GameRecords, masterGameRecord);
}
static void FlcReadMasterGameRecordAction()
{
var masterGameRecords = flcCRUD.LoadRecordsFromTable<MasterGameRecordModel>("GameRecords");
var masterGameRecords = flcCRUD.LoadRecordsFromTable<MasterGameRecordModel>(Firelance.Collections.GameRecords);
foreach (var record in masterGameRecords)
{
Console.WriteLine(record.Id);
@@ -244,21 +244,29 @@ namespace DevConsole
private static void FlcRemoveSaveEntryAction()
{
Guid firstMasterGameRecordGuid = flcCRUD.LoadRecordsFromTable<MasterGameRecordModel>("GameRecords").First().Id;
var masterGameRecordToRemove = flcCRUD.LoadRecordById<MasterGameRecordModel>("GameRecords", firstMasterGameRecordGuid);
Guid firstMasterGameRecordGuid = flcCRUD.LoadRecordsFromTable<MasterGameRecordModel>(
Firelance.Collections.GameRecords).First().Id;
var masterGameRecordToRemove = flcCRUD.LoadRecordById<MasterGameRecordModel>(
Firelance.Collections.GameRecords, firstMasterGameRecordGuid);
Guid firstSaveGameEntryGuid = masterGameRecordToRemove.SaveGameEntries.Select(x => x.Id).First();
masterGameRecordToRemove.SaveGameEntries.RemoveAll(x => x.Id == firstSaveGameEntryGuid);
flcCRUD.UpsertRecordById("GameRecords", firstMasterGameRecordGuid, masterGameRecordToRemove);
flcCRUD.UpsertRecordById(Firelance.Collections.GameRecords,
firstMasterGameRecordGuid,
masterGameRecordToRemove);
}
private static void FlcInsertSaveEntryAction()
{
Guid firstMasterGameRecordGuid = flcCRUD.LoadRecordsFromTable<MasterGameRecordModel>("GameRecords").First().Id;
var masterGameRecordToInsert = flcCRUD.LoadRecordById<MasterGameRecordModel>("GameRecords", firstMasterGameRecordGuid);
Guid firstMasterGameRecordGuid = flcCRUD.LoadRecordsFromTable<MasterGameRecordModel>(
Firelance.Collections.GameRecords).First().Id;
var masterGameRecordToInsert = flcCRUD.LoadRecordById<MasterGameRecordModel>(
Firelance.Collections.GameRecords, firstMasterGameRecordGuid);
masterGameRecordToInsert.SaveGameEntries.Add(new SaveGameEntriesModel());
flcCRUD.UpsertRecordById("GameRecords", firstMasterGameRecordGuid, masterGameRecordToInsert);
flcCRUD.UpsertRecordById(Firelance.Collections.GameRecords,
firstMasterGameRecordGuid,
masterGameRecordToInsert);
}
private static void FlcUploadToGridFsAction()
+2 -2
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@@ -3,11 +3,11 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30204.135
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GSMParser", "GSMParser\GSMParser.csproj", "{7344FC11-3894-4393-A558-82E7D671372D}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GsmMgr", "GSMParser\GsmMgr.csproj", "{7344FC11-3894-4393-A558-82E7D671372D}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DevConsole", "DevConsole\DevConsole.csproj", "{6B7A9B29-420B-4F58-975E-3D72A3D95314}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Firelance", "FireLance\Firelance.csproj", "{6ACF5E6F-42EE-4FD6-8657-51E6380D422C}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FirelanceMgr", "FireLance\FirelanceMgr.csproj", "{6ACF5E6F-42EE-4FD6-8657-51E6380D422C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
+10
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@@ -0,0 +1,10 @@
namespace Firelance
{
public static class Collections
{
public const string GameRecords = "GameRecords";
public const string SaveGamesBucket = "SaveGames";
public const string SaveGamesChunks = "SaveGames.chunks";
public const string SaveGamesFiles = "SaveGames.files";
}
}
+1 -1
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@@ -3,7 +3,7 @@ using MongoDB.Driver;
using System;
using System.Collections.Generic;
namespace FireLance
namespace Firelance
{
public class FirelanceCRUD : IFlcMongoDBConnecton
{
+2 -2
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@@ -4,7 +4,7 @@ using MongoDB.Driver.GridFS;
using System.IO;
using System.Threading.Tasks;
namespace FireLance
namespace Firelance
{
public class FirelanceGFS
{
@@ -14,7 +14,7 @@ namespace FireLance
{
gridFSBucket = new GridFSBucket(db, new GridFSBucketOptions
{
BucketName = "SaveGames"
BucketName = Collections.SaveGamesBucket
});
}
+2 -2
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@@ -1,9 +1,9 @@
using FireLance.Interfaces;
using Firelance.Interfaces;
using MongoDB.Bson;
using MongoDB.Driver;
using System;
namespace FireLance
namespace Firelance
{
public class FirelanceMgr : IFlcBaseDBConnection, IFlcMongoDBConnecton
{
+1 -1
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@@ -1,4 +1,4 @@
namespace FireLance.Interfaces
namespace Firelance.Interfaces
{
public interface IFlcBaseDBConnection
{
+1 -1
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@@ -1,6 +1,6 @@
using MongoDB.Driver;
namespace FireLance
namespace Firelance
{
public interface IFlcMongoDBConnecton
{
+1 -1
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@@ -1,4 +1,4 @@
namespace FireLance.Models
namespace Firelance.Models
{
public class DirectoriesModel
{
+1 -1
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@@ -1,4 +1,4 @@
namespace FireLance.Models
namespace Firelance.Models
{
public class GameEntryModel
{
+1 -1
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@@ -2,7 +2,7 @@
using System;
using System.Collections.Generic;
namespace FireLance.Models
namespace Firelance.Models
{
public class MasterGameRecordModel
{
+1 -1
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@@ -2,7 +2,7 @@
using System;
using System.Collections.Generic;
namespace FireLance.Models
namespace Firelance.Models
{
public class SaveGameEntriesModel
{
+28
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@@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Gsm
{
public static class Collections
{
public static class Tables
{
public const string Directories = "Directories";
public const string GameEntry = "GameEntry";
public const string RegistryList = "RegistryList";
}
public static class Columns
{
public const string ID = "id";
public const string GameID = "GameID";
public const string GameName = "GameName";
}
public static class Options
{
public static string All = "*";
}
}
}
+1 -1
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@@ -1,7 +1,7 @@
using Microsoft.Data.Sqlite;
using System;
using System.IO;
using FireLance.Interfaces;
using Firelance.Interfaces;
using GSMParser.Inferfaces;
namespace Gsm
@@ -11,7 +11,7 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\FireLance\Firelance.csproj" />
<ProjectReference Include="..\FireLance\FirelanceMgr.csproj" />
</ItemGroup>
<ItemGroup>
-14
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@@ -7,20 +7,6 @@ namespace Gsm
{
public class GsmRO : IGsmSqliteDBConnection
{
public static class Tables
{
public static string Directories { get { return "Directories"; } }
public static string GameEntry { get { return "GameEntry"; } }
public static string RegistryList { get { return "RegistryList"; } }
}
public static class Columns
{
public static string ID { get { return "id"; } }
public static string GameID { get { return "GameID"; } }
public static string GameName { get { return "GameName"; } }
}
public SqliteConnection Database { get; private set; }
public GsmRO(SqliteConnection db)
{