Further refactoring of models

- Created and implemented IDatabaseCollection
This commit is contained in:
2020-06-30 18:53:35 +01:00
parent aed3f0e3ac
commit 0a25a405ca
8 changed files with 26 additions and 15 deletions
+6 -6
View File
@@ -5,7 +5,7 @@ using System.IO;
using Dapper;
using FireLance.Interfaces;
public class GSMParser
public class GSMParser : IDatabaseConnection
{
private SqliteConnection DBConnection = new SqliteConnection();
@@ -25,22 +25,22 @@ public class GSMParser
DBConnection.Close();
}
public string ReportConnectionState()
public bool IsConnectionOpen()
{
return Convert.ToString(DBConnection.State);
return Convert.ToBoolean(DBConnection.State);
}
public IEnumerable<IGameEntry> QueryGameById(string id)
public IEnumerable<IGameEntryModel> QueryGameById(string id)
{
return DBConnection.Query<GameEntryModel>(QueryBuilder.GameEntryByGameId(id), new DynamicParameters());
}
public IEnumerable<IDirectories> QueryDirectoryById(string id)
public IEnumerable<IDirectoriesModel> QueryDirectoryById(string id)
{
return DBConnection.Query<DirectoriesModel>(QueryBuilder.DirectoryByGameId(id), new DynamicParameters());
}
public IEnumerable<IGameEntry> QueryGameByName(string name)
public IEnumerable<IGameEntryModel> QueryGameByName(string name)
{
return DBConnection.Query<GameEntryModel>(QueryBuilder.GameEntryByName(name), new DynamicParameters());
}