Further refactoring of models
- Created and implemented IDatabaseCollection
This commit is contained in:
@@ -12,7 +12,7 @@ namespace DevConsole
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{
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while (true)
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{
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Console.WriteLine($"Connection State: {gsmParser.ReportConnectionState()}");
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Console.WriteLine($"Connection State: {gsmParser.IsConnectionOpen()}");
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CommandsMenu();
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}
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}
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@@ -102,7 +102,7 @@ namespace DevConsole
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}
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#endregion
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private static void PrintGameEntries(IEnumerable<IGameEntry> gameEntries)
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private static void PrintGameEntries(IEnumerable<IGameEntryModel> gameEntries)
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{
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foreach (var game in gameEntries)
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{
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@@ -114,7 +114,7 @@ namespace DevConsole
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}
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}
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private static void PrintDirectories(IEnumerable<IDirectories> directoryEntries)
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private static void PrintDirectories(IEnumerable<IDirectoriesModel> directoryEntries)
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{
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foreach (var directory in directoryEntries)
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{
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@@ -0,0 +1,11 @@
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namespace FireLance.Interfaces
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{
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public interface IDatabaseConnection
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{
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public void OpenConnection(string dbLocation);
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public void CloseCurrentConnection();
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public bool IsConnectionOpen();
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}
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}
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+1
-1
@@ -4,7 +4,7 @@ using System.Text;
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namespace FireLance.Interfaces
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{
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public interface IDirectories
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public interface IDirectoriesModel
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{
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int id { get; set; }
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int GameID { get; set; }
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@@ -4,7 +4,7 @@ using System.Text;
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namespace FireLance.Interfaces
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{
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public interface IGameEntry
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public interface IGameEntryModel
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{
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int id { get; set; }
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string GameName { get; set; }
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@@ -2,9 +2,9 @@
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namespace FireLance.Interfaces
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{
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public interface ISaveData
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public interface ISaveDataModel
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{
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int id { get; set; }
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string GUID { get; set; }
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int GameID { get; set; }
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string SHA256Hash { get; set; }
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string Description { get; set; }
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@@ -1,4 +1,4 @@
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public class DirectoriesModel : FireLance.Interfaces.IDirectories
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public class DirectoriesModel : FireLance.Interfaces.IDirectoriesModel
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{
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public int id { get; set; }
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public int GameID { get; set; }
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@@ -1,6 +1,6 @@
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using System.Data.Common;
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public class GameEntryModel : FireLance.Interfaces.IGameEntry
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public class GameEntryModel : FireLance.Interfaces.IGameEntryModel
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{
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public int id { get; set; }
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public string GameName { get; set; }
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+6
-6
@@ -5,7 +5,7 @@ using System.IO;
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using Dapper;
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using FireLance.Interfaces;
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public class GSMParser
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public class GSMParser : IDatabaseConnection
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{
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private SqliteConnection DBConnection = new SqliteConnection();
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@@ -25,22 +25,22 @@ public class GSMParser
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DBConnection.Close();
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}
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public string ReportConnectionState()
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public bool IsConnectionOpen()
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{
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return Convert.ToString(DBConnection.State);
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return Convert.ToBoolean(DBConnection.State);
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}
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public IEnumerable<IGameEntry> QueryGameById(string id)
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public IEnumerable<IGameEntryModel> QueryGameById(string id)
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{
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return DBConnection.Query<GameEntryModel>(QueryBuilder.GameEntryByGameId(id), new DynamicParameters());
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}
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public IEnumerable<IDirectories> QueryDirectoryById(string id)
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public IEnumerable<IDirectoriesModel> QueryDirectoryById(string id)
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{
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return DBConnection.Query<DirectoriesModel>(QueryBuilder.DirectoryByGameId(id), new DynamicParameters());
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}
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public IEnumerable<IGameEntry> QueryGameByName(string name)
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public IEnumerable<IGameEntryModel> QueryGameByName(string name)
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{
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return DBConnection.Query<GameEntryModel>(QueryBuilder.GameEntryByName(name), new DynamicParameters());
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}
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