Further refactoring of models
- Created and implemented IDatabaseCollection
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@@ -12,7 +12,7 @@ namespace DevConsole
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{
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while (true)
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{
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Console.WriteLine($"Connection State: {gsmParser.ReportConnectionState()}");
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Console.WriteLine($"Connection State: {gsmParser.IsConnectionOpen()}");
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CommandsMenu();
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}
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}
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@@ -102,7 +102,7 @@ namespace DevConsole
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}
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#endregion
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private static void PrintGameEntries(IEnumerable<IGameEntry> gameEntries)
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private static void PrintGameEntries(IEnumerable<IGameEntryModel> gameEntries)
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{
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foreach (var game in gameEntries)
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{
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@@ -114,7 +114,7 @@ namespace DevConsole
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}
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}
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private static void PrintDirectories(IEnumerable<IDirectories> directoryEntries)
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private static void PrintDirectories(IEnumerable<IDirectoriesModel> directoryEntries)
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{
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foreach (var directory in directoryEntries)
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{
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