Further refactoring of models

- Created and implemented IDatabaseCollection
This commit is contained in:
2020-06-30 18:53:35 +01:00
parent aed3f0e3ac
commit 0a25a405ca
8 changed files with 26 additions and 15 deletions
+3 -3
View File
@@ -12,7 +12,7 @@ namespace DevConsole
{
while (true)
{
Console.WriteLine($"Connection State: {gsmParser.ReportConnectionState()}");
Console.WriteLine($"Connection State: {gsmParser.IsConnectionOpen()}");
CommandsMenu();
}
}
@@ -102,7 +102,7 @@ namespace DevConsole
}
#endregion
private static void PrintGameEntries(IEnumerable<IGameEntry> gameEntries)
private static void PrintGameEntries(IEnumerable<IGameEntryModel> gameEntries)
{
foreach (var game in gameEntries)
{
@@ -114,7 +114,7 @@ namespace DevConsole
}
}
private static void PrintDirectories(IEnumerable<IDirectories> directoryEntries)
private static void PrintDirectories(IEnumerable<IDirectoriesModel> directoryEntries)
{
foreach (var directory in directoryEntries)
{