import pygame import colors as Colors pygame.init() pygame.font.init() _font = pygame.font.SysFont('Calibre', 24) def draw_fps(surface: pygame.surface, clock: pygame.time.Clock): _text_fps = _font.render(f"FPS: {round(clock.get_fps(), 0)}", True, Colors.White) surface.blit(_text_fps, (5, 5)) def draw_player_pos(surface: pygame.surface, pos_y): _text_fps = _font.render(f"Y: {pos_y}", True, Colors.White) surface.blit(_text_fps, (5, 25))