import pygame import sys from pygame.locals import * import osd from player import Player import background surface = pygame.display.set_mode((800, 600)) clock = pygame.time.Clock() player = Player(surface, x=20) player2 = Player(surface, x=760) player2.use_alternate_sprite() player2.reverse_player() while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() background.draw(surface) player.control() player.draw() player2.y = player.y player2.draw() osd.draw_fps(surface, clock) osd.draw_player_pos(surface, player.y) # Update scene clock.tick(120) pygame.display.update()