![#f03c15](https://placehold.it/15/f03c15/000000?text=+) ***dunestorm333:*** Due to reliability issues in syncing the database with cloud storage providers, I will no longer be supporting GBM. For optimal reliability, architecturally the database should be hosted on a dedicated instance rather than trusting your sync software of choice to make that decision. ***dunestorm333:*** My branch simply contains an updated icon set, I plan to make a couple other UI changes in the future. # [Game Backup Monitor](http://mikemaximus.github.io/gbm-web/) Light Theme: ![Screenshot](https://i.imgur.com/VgREJks.png) Dark Theme: ![Screnshot](https://i.imgur.com/worTQ3W.png) Game Backup Monitor is a simple, but flexible application that detects games as you play them. Once you finish playing a game, a backup of the saved games will be made automatically using 7-Zip compression. GBM can be used on a single computer, or on multiple computers to effectively add cloud support to any game or application. **License**: GNU General Public License version 3.0 (GPLv3)
**Language**: English ([Translation FAQ](http://mikemaximus.github.io/gbm-web/translations.html))
**Platform**: Windows (.NET 4) & Linux (Mono) [About Game Backup Monitor](http://mikemaximus.github.io/gbm-web/about.html)
[Contribute to Game Backup Monitor](http://mikemaximus.github.io/gbm-web/contribute.html)
[Game Backup Monitor FAQ](http://mikemaximus.github.io/gbm-web/faq.html)
[Game Backup Monitor Manual](http://mikemaximus.github.io/gbm-web/manual.html)
[Preconfigured Windows Games](http://mikemaximus.github.io/gbm-web/GBM_Official.xml)
[Preconfigured Linux Games](http://mikemaximus.github.io/gbm-web/GBM_Official_Linux.xml)

Updates regarding this project are available via the [Game Backup Monitor web site](http://mikemaximus.github.io/gbm-web/).