Compare commits
3 Commits
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f21ad89189 | ||
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012f978741 | ||
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7e1f7d15d5 |
@@ -237,8 +237,6 @@ Public Class frmAddWizard
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End Function
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End Function
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Private Function ValidateSavePath(ByVal strPath As String, ByRef sErrorMessage As String) As Boolean
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Private Function ValidateSavePath(ByVal strPath As String, ByRef sErrorMessage As String) As Boolean
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strPath = mgrPath.ValidatePathForOS(strPath)
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If strPath.Trim = String.Empty Then
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If strPath.Trim = String.Empty Then
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sErrorMessage = frmAddWizard_ErrorValidSavePath
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sErrorMessage = frmAddWizard_ErrorValidSavePath
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txtSavePath.Focus()
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txtSavePath.Focus()
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@@ -326,6 +324,7 @@ Public Class frmAddWizard
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End If
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End If
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Case eSteps.Step3
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Case eSteps.Step3
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txtSavePath.Text = mgrPath.ValidatePathForOS(txtSavePath.Text)
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If ValidateSavePath(txtSavePath.Text, sErrorMessage) Then
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If ValidateSavePath(txtSavePath.Text, sErrorMessage) Then
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lblIncludePath.Text = txtSavePath.Text
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lblIncludePath.Text = txtSavePath.Text
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lblExcludePath.Text = txtSavePath.Text
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lblExcludePath.Text = txtSavePath.Text
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@@ -571,9 +571,9 @@ Public Class frmGameManager
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Private Function GetBuilderRoot() As String
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Private Function GetBuilderRoot() As String
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Dim sRoot As String = String.Empty
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Dim sRoot As String = String.Empty
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Dim sPath As String = txtSavePath.Text
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Dim sPath As String = mgrPath.ValidatePathForOS(txtSavePath.Text)
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If Not Settings.ShowResolvedPaths Then sPath = mgrPath.ReplaceSpecialPaths(txtSavePath.Text)
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If Not Settings.ShowResolvedPaths Then sPath = mgrPath.ReplaceSpecialPaths(sPath)
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If Path.IsPathRooted(sPath) Then
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If Path.IsPathRooted(sPath) Then
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If Directory.Exists(sPath) Then
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If Directory.Exists(sPath) Then
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@@ -731,8 +731,8 @@ Public Class frmMain
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oProcess.GameInfo.Hours = Math.Round(dCurrentHours, 5)
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oProcess.GameInfo.Hours = Math.Round(dCurrentHours, 5)
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'Update original object with the new hours without reloading entire list.
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'Update original object with the new hours without reloading entire list.
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If hshScanList.Contains(oProcess.GameInfo.ProcessName) Then
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If hshScanList.Contains(oProcess.GameInfo.ID) Then
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DirectCast(hshScanList.Item(oProcess.GameInfo.ProcessName), clsGame).Hours = oProcess.GameInfo.Hours
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DirectCast(hshScanList.Item(oProcess.GameInfo.ID), clsGame).Hours = oProcess.GameInfo.Hours
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End If
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End If
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mgrMonitorList.DoListUpdate(oProcess.GameInfo)
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mgrMonitorList.DoListUpdate(oProcess.GameInfo)
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@@ -33,7 +33,7 @@ Imports System.Runtime.InteropServices
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' by using the '*' as shown below:
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' by using the '*' as shown below:
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' <Assembly: AssemblyVersion("1.0.*")>
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' <Assembly: AssemblyVersion("1.0.*")>
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<Assembly: AssemblyVersion("1.1.6.*")>
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<Assembly: AssemblyVersion("1.1.7.*")>
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<Assembly: AssemblyFileVersion("1.1.6.0")>
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<Assembly: AssemblyFileVersion("1.1.7.0")>
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<Assembly: NeutralResourcesLanguageAttribute("en")>
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<Assembly: NeutralResourcesLanguageAttribute("en")>
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+5
-20
@@ -1,29 +1,14 @@
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Game Backup Monitor v1.1.6 Readme
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Game Backup Monitor v1.1.7 Readme
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http://mikemaximus.github.io/gbm-web/
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http://mikemaximus.github.io/gbm-web/
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gamebackupmonitor@gmail.com
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gamebackupmonitor@gmail.com
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November 17, 2018
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December 18, 2018
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New in 1.1.6
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New in 1.1.7
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All Platforms:
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All Platforms:
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- Added support for games that save to the Windows %PROGRAMDATA% location.
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- Fixed an issue that caused the include/exclude builder to crash GBM when a save path contained illegal characters.
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- The Game Manager now automatically selects the last detected game when opened.
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- Fixed an issue that prevented GBM from recording the correct time spent playing a game, when that game was played over consecutive sessions.
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- Backup files can no longer be imported into a "Monitor Only" configuration.
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- Optimized the memory and cpu usage of Regular Expressions when monitoring for games.
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- Added a "Recurse sub-folders" option
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- This option is set per game configuration, it is available on Include/Exclude window of the Game Manager and Add Game Wizard.
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- It is enabled by default on all current and new configurations.
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- Disabling this option prevents 7-Zip and GBM from scanning every sub-folder and file of a save path. This useful when backing up specific files inside an extremely large folder.
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- Fixed a possible issue with backups when the configuration uses folder path includes.
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Linux:
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- Fixed a memory leak issue with Mono and Regular Expressions.
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- Fixed some issues when detecting the prefix of Wine/Proton games.
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- The default prefix (~/.wine) will be assumed when a detected game does not have the WINEPREFIX variable set.
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- A prefix can now be fully detected when it contains spaces.
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- Windows configurations that use a relative save path are now properly converted when detected in Wine/Proton.
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The entire version history of GBM releases is available at http://mikemaximus.github.io/gbm-web/versionhistory.html
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The entire version history of GBM releases is available at http://mikemaximus.github.io/gbm-web/versionhistory.html
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