Added game id sync to import
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+27
@@ -5437,6 +5437,24 @@ Namespace My.Resources
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End Get
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End Property
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'''<summary>
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''' Looks up a localized string similar to GBM now uses a unique identifier for each game. For the import feature to work as intended, your existing game configurations need to use the same identifiers.[BR][BR]Do you want to sync your game identifiers? (Recommened).
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'''</summary>
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Friend ReadOnly Property mgrMonitorList_ConfirmGameIDSync() As String
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Get
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Return ResourceManager.GetString("mgrMonitorList_ConfirmGameIDSync", resourceCulture)
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End Get
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End Property
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'''<summary>
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''' Looks up a localized string similar to This file cannot be used to sync game indentifiers. It was created with an older version of GBM..
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'''</summary>
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Friend ReadOnly Property mgrMonitorList_ErrorGameIDVerFailure() As String
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Get
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Return ResourceManager.GetString("mgrMonitorList_ErrorGameIDVerFailure", resourceCulture)
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End Get
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End Property
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'''<summary>
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''' Looks up a localized string similar to Export Complete. [PARAM] item(s) have been exported..
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'''</summary>
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@@ -5473,6 +5491,15 @@ Namespace My.Resources
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End Get
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End Property
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'''<summary>
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''' Looks up a localized string similar to This export file was created with a version of GBM prior to 1.1.0 and does not contain unique game identifiers.[BR][BR]Do you still want to import configurations from this file? (Not Recommended).
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'''</summary>
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Friend ReadOnly Property mgrMonitorList_ImportVersionWarning() As String
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Get
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Return ResourceManager.GetString("mgrMonitorList_ImportVersionWarning", resourceCulture)
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End Get
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End Property
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'''<summary>
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''' Looks up a localized string similar to [PARAM] change(s) synced..
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'''</summary>
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