Improved import backup file functionality for #150
This commit is contained in:
@@ -1555,6 +1555,7 @@ Public Class frmGameManager
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Private Sub TriggerSelectedImportBackup()
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Private Sub TriggerSelectedImportBackup()
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Dim sDefaultFolder As String = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments)
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Dim sDefaultFolder As String = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments)
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Dim oBackup As New mgrBackup
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Dim oBackup As New mgrBackup
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Dim sConfirm As String = frmGameManager_ConfirmBackupImport
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Dim sFile As String
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Dim sFile As String
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Dim sFiles As String()
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Dim sFiles As String()
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@@ -1577,7 +1578,16 @@ Public Class frmGameManager
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End If
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End If
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Next
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Next
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If mgrCommon.ShowMessage(frmGameManager_ConfirmBackupImport, oCurrentGame.CroppedName, MsgBoxStyle.YesNo) = MsgBoxResult.Yes Then
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If sFiles.Length > 1 And Not CurrentGame.AppendTimeStamp Then
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mgrCommon.ShowMessage(frmGameManager_WarningImportBackupSaveMulti, MsgBoxStyle.Exclamation)
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Exit Sub
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End If
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If sFiles.Length = 1 And Not CurrentGame.AppendTimeStamp And mgrManifest.DoManifestCheck(CurrentGame.ID, mgrSQLite.Database.Remote) Then
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sConfirm = frmGameManager_ConfirmBackupImportOverwriteSingle
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End If
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If mgrCommon.ShowMessage(sConfirm, oCurrentGame.CroppedName, MsgBoxStyle.YesNo) = MsgBoxResult.Yes Then
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Me.TriggerImportBackup = True
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Me.TriggerImportBackup = True
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Me.Close()
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Me.Close()
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End If
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End If
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@@ -1941,11 +1951,7 @@ Public Class frmGameManager
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End Sub
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End Sub
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Private Sub btnImportBackup_Click(sender As Object, e As EventArgs) Handles btnImportBackup.Click
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Private Sub btnImportBackup_Click(sender As Object, e As EventArgs) Handles btnImportBackup.Click
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If CurrentGame.AppendTimeStamp Then
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TriggerSelectedImportBackup()
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TriggerSelectedImportBackup()
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Else
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mgrCommon.ShowMessage(frmGameManager_WarningImportBackupSaveMulti, MsgBoxStyle.Information)
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End If
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End Sub
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End Sub
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Private Sub chkFolderSave_CheckedChanged(sender As Object, e As EventArgs) Handles chkFolderSave.CheckedChanged
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Private Sub chkFolderSave_CheckedChanged(sender As Object, e As EventArgs) Handles chkFolderSave.CheckedChanged
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@@ -215,6 +215,7 @@ Public Class mgrBackup
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Public Sub ImportBackupFiles(ByVal hshImportList As Hashtable)
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Public Sub ImportBackupFiles(ByVal hshImportList As Hashtable)
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Dim oGame As clsGame
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Dim oGame As clsGame
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Dim bOverwriteCurrent As Boolean = False
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Dim bContinue As Boolean = True
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Dim bContinue As Boolean = True
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Dim sFileToImport As String
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Dim sFileToImport As String
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Dim sBackupFile As String
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Dim sBackupFile As String
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@@ -223,9 +224,13 @@ Public Class mgrBackup
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For Each de As DictionaryEntry In hshImportList
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For Each de As DictionaryEntry In hshImportList
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sFileToImport = CStr(de.Key)
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sFileToImport = CStr(de.Key)
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oGame = DirectCast(de.Value, clsGame)
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oGame = DirectCast(de.Value, clsGame)
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If File.Exists(sFileToImport) Then
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'Enter overwite mode if we are importing a single backup and "Save Multiple Backups" is not enabled.
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If hshImportList.Count = 1 And Not oGame.AppendTimeStamp Then bOverwriteCurrent = True
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If File.Exists(sFileToImport) Then
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sBackupFile = oSettings.BackupFolder
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sBackupFile = oSettings.BackupFolder
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If oSettings.CreateSubFolder Then
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If oSettings.CreateSubFolder Then
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sBackupFile = sBackupFile & Path.DirectorySeparatorChar & GetFileName(oGame)
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sBackupFile = sBackupFile & Path.DirectorySeparatorChar & GetFileName(oGame)
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bContinue = HandleSubFolder(oGame, sBackupFile)
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bContinue = HandleSubFolder(oGame, sBackupFile)
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@@ -236,14 +241,32 @@ Public Class mgrBackup
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oBackup.MonitorID = oGame.ID
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oBackup.MonitorID = oGame.ID
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oBackup.DateUpdated = File.GetLastWriteTime(sFileToImport)
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oBackup.DateUpdated = File.GetLastWriteTime(sFileToImport)
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oBackup.UpdatedBy = mgrBackup_ImportedFile
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oBackup.UpdatedBy = mgrBackup_ImportedFile
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sBackupFile = sBackupFile & Path.DirectorySeparatorChar & GetFileName(oGame) & BuildFileTimeStamp(oBackup.DateUpdated) & ".7z"
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If bOverwriteCurrent Then
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oBackup.FileName = sBackupFile.Replace(Settings.BackupFolder & Path.DirectorySeparatorChar, String.Empty)
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sBackupFile = sBackupFile & Path.DirectorySeparatorChar & GetFileName(oGame) & ".7z"
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If mgrCommon.CopyFile(sFileToImport, sBackupFile, False) Then
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oBackup.CheckSum = mgrHash.Generate_SHA256_Hash(sBackupFile)
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mgrManifest.DoManifestAdd(oBackup, mgrSQLite.Database.Remote)
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RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ImportSuccess, New String() {sFileToImport, oGame.Name}), False, ToolTipIcon.Error, True)
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Else
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Else
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RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ErrorImportBackupCopy, sFileToImport), False, ToolTipIcon.Error, True)
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sBackupFile = sBackupFile & Path.DirectorySeparatorChar & GetFileName(oGame) & BuildFileTimeStamp(oBackup.DateUpdated) & ".7z"
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End If
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oBackup.FileName = sBackupFile.Replace(Settings.BackupFolder & Path.DirectorySeparatorChar, String.Empty)
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If bOverwriteCurrent Then
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If mgrCommon.CopyFile(sFileToImport, sBackupFile, True) Then
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oBackup.CheckSum = mgrHash.Generate_SHA256_Hash(sBackupFile)
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If Not mgrManifest.DoUpdateLatestManifest(oBackup, mgrSQLite.Database.Remote) Then
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mgrManifest.DoManifestAdd(oBackup, mgrSQLite.Database.Remote)
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End If
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RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ImportSuccess, New String() {sFileToImport, oGame.Name}), False, ToolTipIcon.Info, True)
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Else
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RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ErrorImportBackupCopy, sFileToImport), False, ToolTipIcon.Error, True)
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End If
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Else
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If mgrCommon.CopyFile(sFileToImport, sBackupFile, False) Then
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oBackup.CheckSum = mgrHash.Generate_SHA256_Hash(sBackupFile)
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mgrManifest.DoManifestAdd(oBackup, mgrSQLite.Database.Remote)
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RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ImportSuccess, New String() {sFileToImport, oGame.Name}), False, ToolTipIcon.Info, True)
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Else
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RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ErrorImportBackupCopy, sFileToImport), False, ToolTipIcon.Error, True)
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End If
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End If
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End If
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End If
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End If
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End If
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End If
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Generated
+10
-1
@@ -1887,6 +1887,15 @@ Namespace My.Resources
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End Get
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End Get
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End Property
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End Property
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'''<summary>
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''' Looks up a localized string similar to Importing this backup file will overwrite the current backup file for [PARAM].[BR][BR]Do you want to continue? This will close the form..
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'''</summary>
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Friend ReadOnly Property frmGameManager_ConfirmBackupImportOverwriteSingle() As String
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Get
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Return ResourceManager.GetString("frmGameManager_ConfirmBackupImportOverwriteSingle", resourceCulture)
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End Get
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End Property
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'''<summary>
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'''<summary>
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''' Looks up a localized string similar to Are you sure you want to delete [PARAM]? This cannot be undone.[BR][BR]This will not delete any backup files that already exist for this game..
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''' Looks up a localized string similar to Are you sure you want to delete [PARAM]? This cannot be undone.[BR][BR]This will not delete any backup files that already exist for this game..
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'''</summary>
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'''</summary>
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@@ -2473,7 +2482,7 @@ Namespace My.Resources
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End Property
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End Property
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'''<summary>
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'''<summary>
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''' Looks up a localized string similar to The "Save multiple backups" option must be enabled on this configuration to import backup files..
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''' Looks up a localized string similar to The "Save multiple backups" option must be enabled on this configuration to import multiple backup files..
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'''</summary>
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'''</summary>
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Friend ReadOnly Property frmGameManager_WarningImportBackupSaveMulti() As String
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Friend ReadOnly Property frmGameManager_WarningImportBackupSaveMulti() As String
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Get
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Get
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@@ -2255,7 +2255,7 @@
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<value>[PARAM] is a reserved variable, you must enter a different name.</value>
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<value>[PARAM] is a reserved variable, you must enter a different name.</value>
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</data>
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</data>
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<data name="frmGameManager_WarningImportBackupSaveMulti" xml:space="preserve">
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<data name="frmGameManager_WarningImportBackupSaveMulti" xml:space="preserve">
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<value>The "Save multiple backups" option must be enabled on this configuration to import backup files.</value>
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<value>The "Save multiple backups" option must be enabled on this configuration to import multiple backup files.</value>
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</data>
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</data>
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<data name="frmGameManager_cmsOfficialLinux" xml:space="preserve">
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<data name="frmGameManager_cmsOfficialLinux" xml:space="preserve">
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<value>&Linux...</value>
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<value>&Linux...</value>
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@@ -2266,4 +2266,7 @@
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<data name="frmGameManager_WarningWinConfigsInLinux" xml:space="preserve">
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<data name="frmGameManager_WarningWinConfigsInLinux" xml:space="preserve">
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<value>Official Windows configurations can be used in Linux for games running in Wine or Proton.[BR][BR]You do not need to modify these configurations, GBM will automatically do any required path conversions the first time the game is detected.[BR][BR]This message will only be shown once.</value>
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<value>Official Windows configurations can be used in Linux for games running in Wine or Proton.[BR][BR]You do not need to modify these configurations, GBM will automatically do any required path conversions the first time the game is detected.[BR][BR]This message will only be shown once.</value>
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</data>
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</data>
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<data name="frmGameManager_ConfirmBackupImportOverwriteSingle" xml:space="preserve">
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<value>Importing this backup file will overwrite the current backup file for [PARAM].[BR][BR]Do you want to continue? This will close the form.</value>
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</data>
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</root>
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</root>
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