Added message supression support and refined game id sync
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@@ -3327,6 +3327,33 @@ Namespace My.Resources
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End Get
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End Property
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'''<summary>
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''' Looks up a localized string similar to S&ync Game IDs.
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'''</summary>
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Friend ReadOnly Property frmMain_gMonToolsSyncGameID() As String
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Get
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Return ResourceManager.GetString("frmMain_gMonToolsSyncGameID", resourceCulture)
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End Get
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End Property
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'''<summary>
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''' Looks up a localized string similar to &File....
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'''</summary>
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Friend ReadOnly Property frmMain_gMonToolsSyncGameIDFile() As String
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Get
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Return ResourceManager.GetString("frmMain_gMonToolsSyncGameIDFile", resourceCulture)
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End Get
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End Property
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'''<summary>
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''' Looks up a localized string similar to &Official List....
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'''</summary>
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Friend ReadOnly Property frmMain_gMonToolsSyncGameIDOfficial() As String
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Get
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Return ResourceManager.GetString("frmMain_gMonToolsSyncGameIDOfficial", resourceCulture)
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End Get
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End Property
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'''<summary>
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''' Looks up a localized string similar to Show / Hide.
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'''</summary>
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@@ -4020,6 +4047,15 @@ Namespace My.Resources
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End Get
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End Property
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'''<summary>
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''' Looks up a localized string similar to &Reset Warnings.
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'''</summary>
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Friend ReadOnly Property frmSettings_btnResetMessages() As String
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Get
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Return ResourceManager.GetString("frmSettings_btnResetMessages", resourceCulture)
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End Get
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End Property
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'''<summary>
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''' Looks up a localized string similar to &Save.
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'''</summary>
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@@ -4218,6 +4254,15 @@ Namespace My.Resources
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End Get
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End Property
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'''<summary>
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''' Looks up a localized string similar to Do you want to reset all hidden warnings and messages?.
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'''</summary>
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Friend ReadOnly Property frmSettings_ConfirmMessageReset() As String
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Get
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Return ResourceManager.GetString("frmSettings_ConfirmMessageReset", resourceCulture)
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End Get
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End Property
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'''<summary>
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''' Looks up a localized string similar to The backup folder does not exist. Please choose a valid backup folder..
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'''</summary>
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@@ -5438,7 +5483,7 @@ Namespace My.Resources
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End Property
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'''<summary>
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''' Looks up a localized string similar to Do you want to sync your local game ids with this export file? (Not Recommended) [BR][BR]You should only do this if you're managing your own game configurations..
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''' Looks up a localized string similar to Do you want to sync your identifiers with this export file?[BR][BR]You should only do this if you're managing your own game configurations..
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'''</summary>
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Friend ReadOnly Property mgrMonitorList_ConfirmFileGameIDSync() As String
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Get
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@@ -5447,7 +5492,16 @@ Namespace My.Resources
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End Property
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'''<summary>
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''' Looks up a localized string similar to Do you want to sync your local game ids with the official game list? (Recommended)[BR][BR]This allows you to easily keep your game configurations up to date if they change in the future..
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''' Looks up a localized string similar to GBM now uses a unique identifier for each game. For the import feature to work as intended, your existing game configurations should use the same identifiers.[BR][BR]Do you want to sync your identifiers with the official list?[BR][BR]This warning will only be displayed once, but the option is available anytime from the "Tools" menu..
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'''</summary>
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Friend ReadOnly Property mgrMonitorList_ConfirmInitialOfficialGameIDSync() As String
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Get
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Return ResourceManager.GetString("mgrMonitorList_ConfirmInitialOfficialGameIDSync", resourceCulture)
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End Get
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End Property
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'''<summary>
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''' Looks up a localized string similar to Do you want to sync your identifiers with the official game list?.
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'''</summary>
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Friend ReadOnly Property mgrMonitorList_ConfirmOfficialGameIDSync() As String
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Get
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