Merge Master into v101
This commit is contained in:
@@ -1547,7 +1547,7 @@ Public Class frmGameManager
|
|||||||
|
|
||||||
Private Sub btnDeleteBackup_Click(sender As Object, e As EventArgs) Handles btnDeleteBackup.Click
|
Private Sub btnDeleteBackup_Click(sender As Object, e As EventArgs) Handles btnDeleteBackup.Click
|
||||||
If cboRemoteBackup.Items.Count > 1 Then
|
If cboRemoteBackup.Items.Count > 1 Then
|
||||||
cmsDeleteBackup.Show(btnDeleteBackup, New Drawing.Point(109, 11), ToolStripDropDownDirection.AboveRight)
|
cmsDeleteBackup.Show(btnDeleteBackup, New Drawing.Point(btnDeleteBackup.Size.Width - Math.Floor(btnDeleteBackup.Size.Width * 0.1), btnDeleteBackup.Size.Height - Math.Floor(btnDeleteBackup.Size.Height * 0.5)), ToolStripDropDownDirection.AboveRight)
|
||||||
Else
|
Else
|
||||||
DeleteBackup()
|
DeleteBackup()
|
||||||
End If
|
End If
|
||||||
@@ -1603,7 +1603,7 @@ Public Class frmGameManager
|
|||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Private Sub btnImport_Click(sender As Object, e As EventArgs) Handles btnImport.Click
|
Private Sub btnImport_Click(sender As Object, e As EventArgs) Handles btnImport.Click
|
||||||
cmsImport.Show(btnImport, New Drawing.Point(70, 11), ToolStripDropDownDirection.AboveRight)
|
cmsImport.Show(btnImport, New Drawing.Point(btnImport.Size.Width - Math.Floor(btnImport.Size.Width * 0.1), btnImport.Size.Height - Math.Floor(btnImport.Size.Height * 0.5)), ToolStripDropDownDirection.AboveRight)
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Private Sub cmsOfficial_Click(sender As Object, e As EventArgs) Handles cmsOfficial.Click
|
Private Sub cmsOfficial_Click(sender As Object, e As EventArgs) Handles cmsOfficial.Click
|
||||||
|
|||||||
@@ -226,6 +226,8 @@ Public Class frmIncludeExclude
|
|||||||
sNewString = InputBox(frmIncludeExclude_RawEditInfo, mgrCommon.FormatString(frmIncludeExclude_RawEditTitle, FormName), sCurrentString)
|
sNewString = InputBox(frmIncludeExclude_RawEditInfo, mgrCommon.FormatString(frmIncludeExclude_RawEditTitle, FormName), sCurrentString)
|
||||||
If sNewString <> String.Empty Then
|
If sNewString <> String.Empty Then
|
||||||
ParseBuilderString(sNewString)
|
ParseBuilderString(sNewString)
|
||||||
|
Else
|
||||||
|
lstBuilder.Clear()
|
||||||
End If
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
|
|||||||
+6
-25
@@ -1,33 +1,14 @@
|
|||||||
Game Backup Monitor v0.98 Readme
|
Game Backup Monitor v1.0 Readme
|
||||||
http://mikemaximus.github.io/gbm-web/
|
http://mikemaximus.github.io/gbm-web/
|
||||||
gamebackupmonitor@gmail.com
|
gamebackupmonitor@gmail.com
|
||||||
|
|
||||||
September 1, 2016
|
January 1, 2017
|
||||||
|
|
||||||
Disclaimer:
|
Game Backup Monitor has reached 1.0!
|
||||||
|
|
||||||
This is beta release software. You may still encounter some bugs.
|
New in 1.0
|
||||||
|
|
||||||
New in 0.98
|
- (Windows) Resolved issues related to DPI display scaling. GBM looks best with scaling disabled via the Compatability tab.
|
||||||
|
- (All) Minor bug fixes and changes
|
||||||
- (All) Redesigned GBM's ability to manage multiple backups per game.
|
|
||||||
- The "Timestamp each backup" option has been renamed "Save multiple backups".
|
|
||||||
- You can limit the amount of backups you keep for each game by setting a limit (2 to 100).
|
|
||||||
- GBM will keep your backup folder clean by automatically deleting old backups as limits are reached or modified.
|
|
||||||
- The Game Manager now allows you to browse and manage ALL backups for each game, not just the latest backup.
|
|
||||||
- (All) Using "Monitor Only" no longer puts anys limitations on the game configuration or available features.
|
|
||||||
- (Windows Installer) The installer will now properly go into upgrade mode if a prior version of GBM is installed. Note: 32-bit and 64-bit qualify as different versions.
|
|
||||||
- (Windows Installer) The installer will now create an uninstall entry in Add/Remove Programs (Apps & Features).
|
|
||||||
- (Linux) 64-bit games running in Wine will now be properly detected.
|
|
||||||
- (Linux) Add Game Wizard will no longer remove all extensions when selecting an executable.
|
|
||||||
- (Linux) GBM now prefers to use an absolute path when creating Linux game configurations.
|
|
||||||
|
|
||||||
Important Upgrade Information:
|
|
||||||
|
|
||||||
- The v0.98 Game Manager will not detect old backup files made using the "Timestamp each backup" setting in prior versions.
|
|
||||||
- Configurations using the "Timestamp each backup" option will have "Save multiple backups" automatically enabled with a backup limit of 5.
|
|
||||||
- If "Timestamp each backup" is currently set to sync, then "Save multiple backups" will also be set to sync after upgrading.
|
|
||||||
|
|
||||||
For more information regarding Linux support read the FAQ at http://mikemaximus.github.io/gbm-web/linux.html
|
|
||||||
|
|
||||||
The entire version history of GBM releases is available at http://mikemaximus.github.io/gbm-web/versionhistory.html
|
The entire version history of GBM releases is available at http://mikemaximus.github.io/gbm-web/versionhistory.html
|
||||||
Reference in New Issue
Block a user