Minor updates for 1.0 release
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@@ -1585,7 +1585,7 @@ Public Class frmGameManager
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End Sub
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End Sub
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Private Sub btnImport_Click(sender As Object, e As EventArgs) Handles btnImport.Click
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Private Sub btnImport_Click(sender As Object, e As EventArgs) Handles btnImport.Click
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cmsImport.Show(btnImport, New Drawing.Point(70, 11), ToolStripDropDownDirection.AboveRight)
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cmsImport.Show(btnImport, New Drawing.Point(btnImport.Size.Width - 10, btnImport.Size.Height - 14), ToolStripDropDownDirection.AboveRight)
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End Sub
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End Sub
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Private Sub cmsOfficial_Click(sender As Object, e As EventArgs) Handles cmsOfficial.Click
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Private Sub cmsOfficial_Click(sender As Object, e As EventArgs) Handles cmsOfficial.Click
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@@ -226,6 +226,8 @@ Public Class frmIncludeExclude
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sNewString = InputBox(frmIncludeExclude_RawEditInfo, mgrCommon.FormatString(frmIncludeExclude_RawEditTitle, FormName), sCurrentString)
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sNewString = InputBox(frmIncludeExclude_RawEditInfo, mgrCommon.FormatString(frmIncludeExclude_RawEditTitle, FormName), sCurrentString)
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If sNewString <> String.Empty Then
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If sNewString <> String.Empty Then
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ParseBuilderString(sNewString)
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ParseBuilderString(sNewString)
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Else
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lstBuilder.Clear()
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End If
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End If
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End Sub
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End Sub
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@@ -661,9 +661,9 @@ Public Class frmMain
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Private Sub OpenAbout()
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Private Sub OpenAbout()
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Dim iProcessType As System.Reflection.ProcessorArchitecture = System.Reflection.AssemblyName.GetAssemblyName(Application.ExecutablePath()).ProcessorArchitecture
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Dim iProcessType As System.Reflection.ProcessorArchitecture = System.Reflection.AssemblyName.GetAssemblyName(Application.ExecutablePath()).ProcessorArchitecture
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Dim sVersion As String = My.Application.Info.Version.Major & "." & My.Application.Info.Version.Minor
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Dim sVersion As String = My.Application.Info.Version.Major & "." & My.Application.Info.Version.Minor & "." & My.Application.Info.Version.Build
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Dim sProcessType = [Enum].GetName(GetType(System.Reflection.ProcessorArchitecture), iProcessType)
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Dim sProcessType = [Enum].GetName(GetType(System.Reflection.ProcessorArchitecture), iProcessType)
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Dim sRevision As String = My.Application.Info.Version.Build & "." & My.Application.Info.Version.Revision
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Dim sRevision As String = My.Application.Info.Version.Revision
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Dim sConstCopyright As String = Chr(169) & mgrCommon.FormatString(App_Copyright, Now.Year.ToString)
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Dim sConstCopyright As String = Chr(169) & mgrCommon.FormatString(App_Copyright, Now.Year.ToString)
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mgrCommon.ShowMessage(frmMain_About, New String() {sVersion, sProcessType, sRevision, sConstCopyright}, MsgBoxStyle.Information)
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mgrCommon.ShowMessage(frmMain_About, New String() {sVersion, sProcessType, sRevision, sConstCopyright}, MsgBoxStyle.Information)
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@@ -30,7 +30,7 @@ Public Class mgrCommon
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Public Shared ReadOnly Property AppVersion As Integer
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Public Shared ReadOnly Property AppVersion As Integer
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Get
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Get
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Return (My.Application.Info.Version.Major * 100) + My.Application.Info.Version.Minor
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Return (My.Application.Info.Version.Major * 100) + (My.Application.Info.Version.Minor * 10) + My.Application.Info.Version.Build
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End Get
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End Get
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End Property
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End Property
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@@ -33,7 +33,7 @@ Imports System.Runtime.InteropServices
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' by using the '*' as shown below:
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' by using the '*' as shown below:
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' <Assembly: AssemblyVersion("1.0.*")>
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' <Assembly: AssemblyVersion("1.0.*")>
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<Assembly: AssemblyVersion("1.0.*")>
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<Assembly: AssemblyVersion("1.0.0.*")>
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<Assembly: AssemblyFileVersion("1.0.0.0")>
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<Assembly: AssemblyFileVersion("1.0.0.0")>
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<Assembly: NeutralResourcesLanguageAttribute("en")>
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<Assembly: NeutralResourcesLanguageAttribute("en")>
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+6
-25
@@ -1,33 +1,14 @@
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Game Backup Monitor v0.98 Readme
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Game Backup Monitor v1.0 Readme
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http://mikemaximus.github.io/gbm-web/
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http://mikemaximus.github.io/gbm-web/
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gamebackupmonitor@gmail.com
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gamebackupmonitor@gmail.com
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September 1, 2016
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January 1, 2017
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Disclaimer:
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Game Backup Monitor has reached 1.0!
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This is beta release software. You may still encounter some bugs.
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New in 1.0
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New in 0.98
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- (Windows) Resolved issues related to DPI display scaling. GBM looks best with scaling disabled via the Compatability tab.
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- (All) Minor bug fixes and changes
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- (All) Redesigned GBM's ability to manage multiple backups per game.
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- The "Timestamp each backup" option has been renamed "Save multiple backups".
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- You can limit the amount of backups you keep for each game by setting a limit (2 to 100).
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- GBM will keep your backup folder clean by automatically deleting old backups as limits are reached or modified.
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- The Game Manager now allows you to browse and manage ALL backups for each game, not just the latest backup.
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- (All) Using "Monitor Only" no longer puts anys limitations on the game configuration or available features.
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- (Windows Installer) The installer will now properly go into upgrade mode if a prior version of GBM is installed. Note: 32-bit and 64-bit qualify as different versions.
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- (Windows Installer) The installer will now create an uninstall entry in Add/Remove Programs (Apps & Features).
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- (Linux) 64-bit games running in Wine will now be properly detected.
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- (Linux) Add Game Wizard will no longer remove all extensions when selecting an executable.
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- (Linux) GBM now prefers to use an absolute path when creating Linux game configurations.
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Important Upgrade Information:
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- The v0.98 Game Manager will not detect old backup files made using the "Timestamp each backup" setting in prior versions.
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- Configurations using the "Timestamp each backup" option will have "Save multiple backups" automatically enabled with a backup limit of 5.
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- If "Timestamp each backup" is currently set to sync, then "Save multiple backups" will also be set to sync after upgrading.
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For more information regarding Linux support read the FAQ at http://mikemaximus.github.io/gbm-web/linux.html
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The entire version history of GBM releases is available at http://mikemaximus.github.io/gbm-web/versionhistory.html
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The entire version history of GBM releases is available at http://mikemaximus.github.io/gbm-web/versionhistory.html
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