This commit is contained in:
MikeMaximus
2018-10-04 23:47:05 -06:00
6 changed files with 65 additions and 24 deletions
+12 -6
View File
@@ -1558,6 +1558,7 @@ Public Class frmGameManager
Private Sub TriggerSelectedImportBackup()
Dim sDefaultFolder As String = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments)
Dim oBackup As New mgrBackup
Dim sConfirm As String = frmGameManager_ConfirmBackupImport
Dim sFile As String
Dim sFiles As String()
@@ -1580,7 +1581,16 @@ Public Class frmGameManager
End If
Next
If mgrCommon.ShowMessage(frmGameManager_ConfirmBackupImport, oCurrentGame.CroppedName, MsgBoxStyle.YesNo) = MsgBoxResult.Yes Then
If sFiles.Length > 1 And Not CurrentGame.AppendTimeStamp Then
mgrCommon.ShowMessage(frmGameManager_WarningImportBackupSaveMulti, MsgBoxStyle.Exclamation)
Exit Sub
End If
If sFiles.Length = 1 And Not CurrentGame.AppendTimeStamp And mgrManifest.DoManifestCheck(CurrentGame.ID, mgrSQLite.Database.Remote) Then
sConfirm = frmGameManager_ConfirmBackupImportOverwriteSingle
End If
If mgrCommon.ShowMessage(sConfirm, oCurrentGame.CroppedName, MsgBoxStyle.YesNo) = MsgBoxResult.Yes Then
Me.TriggerImportBackup = True
Me.Close()
End If
@@ -1944,11 +1954,7 @@ Public Class frmGameManager
End Sub
Private Sub btnImportBackup_Click(sender As Object, e As EventArgs) Handles btnImportBackup.Click
If CurrentGame.AppendTimeStamp Then
TriggerSelectedImportBackup()
Else
mgrCommon.ShowMessage(frmGameManager_WarningImportBackupSaveMulti, MsgBoxStyle.Information)
End If
TriggerSelectedImportBackup()
End Sub
Private Sub chkFolderSave_CheckedChanged(sender As Object, e As EventArgs) Handles chkFolderSave.CheckedChanged
+2 -2
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@@ -517,9 +517,9 @@ Partial Class frmSettings
Me.chkShowResolvedPaths.AutoSize = True
Me.chkShowResolvedPaths.Location = New System.Drawing.Point(6, 65)
Me.chkShowResolvedPaths.Name = "chkShowResolvedPaths"
Me.chkShowResolvedPaths.Size = New System.Drawing.Size(154, 17)
Me.chkShowResolvedPaths.Size = New System.Drawing.Size(238, 17)
Me.chkShowResolvedPaths.TabIndex = 2
Me.chkShowResolvedPaths.Text = "Show resolved save paths "
Me.chkShowResolvedPaths.Text = "Show resolved save paths in Game Manager"
Me.chkShowResolvedPaths.UseVisualStyleBackColor = True
'
'chkSessionTracking
+31 -8
View File
@@ -215,6 +215,7 @@ Public Class mgrBackup
Public Sub ImportBackupFiles(ByVal hshImportList As Hashtable)
Dim oGame As clsGame
Dim bOverwriteCurrent As Boolean = False
Dim bContinue As Boolean = True
Dim sFileToImport As String
Dim sBackupFile As String
@@ -223,9 +224,13 @@ Public Class mgrBackup
For Each de As DictionaryEntry In hshImportList
sFileToImport = CStr(de.Key)
oGame = DirectCast(de.Value, clsGame)
If File.Exists(sFileToImport) Then
'Enter overwite mode if we are importing a single backup and "Save Multiple Backups" is not enabled.
If hshImportList.Count = 1 And Not oGame.AppendTimeStamp Then bOverwriteCurrent = True
If File.Exists(sFileToImport) Then
sBackupFile = oSettings.BackupFolder
If oSettings.CreateSubFolder Then
sBackupFile = sBackupFile & Path.DirectorySeparatorChar & GetFileName(oGame)
bContinue = HandleSubFolder(oGame, sBackupFile)
@@ -236,14 +241,32 @@ Public Class mgrBackup
oBackup.MonitorID = oGame.ID
oBackup.DateUpdated = File.GetLastWriteTime(sFileToImport)
oBackup.UpdatedBy = mgrBackup_ImportedFile
sBackupFile = sBackupFile & Path.DirectorySeparatorChar & GetFileName(oGame) & BuildFileTimeStamp(oBackup.DateUpdated) & ".7z"
oBackup.FileName = sBackupFile.Replace(Settings.BackupFolder & Path.DirectorySeparatorChar, String.Empty)
If mgrCommon.CopyFile(sFileToImport, sBackupFile, False) Then
oBackup.CheckSum = mgrHash.Generate_SHA256_Hash(sBackupFile)
mgrManifest.DoManifestAdd(oBackup, mgrSQLite.Database.Remote)
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ImportSuccess, New String() {sFileToImport, oGame.Name}), False, ToolTipIcon.Error, True)
If bOverwriteCurrent Then
sBackupFile = sBackupFile & Path.DirectorySeparatorChar & GetFileName(oGame) & ".7z"
Else
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ErrorImportBackupCopy, sFileToImport), False, ToolTipIcon.Error, True)
sBackupFile = sBackupFile & Path.DirectorySeparatorChar & GetFileName(oGame) & BuildFileTimeStamp(oBackup.DateUpdated) & ".7z"
End If
oBackup.FileName = sBackupFile.Replace(Settings.BackupFolder & Path.DirectorySeparatorChar, String.Empty)
If bOverwriteCurrent Then
If mgrCommon.CopyFile(sFileToImport, sBackupFile, True) Then
oBackup.CheckSum = mgrHash.Generate_SHA256_Hash(sBackupFile)
If Not mgrManifest.DoUpdateLatestManifest(oBackup, mgrSQLite.Database.Remote) Then
mgrManifest.DoManifestAdd(oBackup, mgrSQLite.Database.Remote)
End If
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ImportSuccess, New String() {sFileToImport, oGame.Name}), False, ToolTipIcon.Info, True)
Else
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ErrorImportBackupCopy, sFileToImport), False, ToolTipIcon.Error, True)
End If
Else
If mgrCommon.CopyFile(sFileToImport, sBackupFile, False) Then
oBackup.CheckSum = mgrHash.Generate_SHA256_Hash(sBackupFile)
mgrManifest.DoManifestAdd(oBackup, mgrSQLite.Database.Remote)
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ImportSuccess, New String() {sFileToImport, oGame.Name}), False, ToolTipIcon.Info, True)
Else
RaiseEvent UpdateLog(mgrCommon.FormatString(mgrBackup_ErrorImportBackupCopy, sFileToImport), False, ToolTipIcon.Error, True)
End If
End If
End If
End If
+11 -2
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@@ -1887,6 +1887,15 @@ Namespace My.Resources
End Get
End Property
'''<summary>
''' Looks up a localized string similar to Importing this backup file will overwrite the current backup file for [PARAM].[BR][BR]Do you want to continue? This will close the form..
'''</summary>
Friend ReadOnly Property frmGameManager_ConfirmBackupImportOverwriteSingle() As String
Get
Return ResourceManager.GetString("frmGameManager_ConfirmBackupImportOverwriteSingle", resourceCulture)
End Get
End Property
'''<summary>
''' Looks up a localized string similar to Are you sure you want to delete [PARAM]? This cannot be undone.[BR][BR]This will not delete any backup files that already exist for this game..
'''</summary>
@@ -2473,7 +2482,7 @@ Namespace My.Resources
End Property
'''<summary>
''' Looks up a localized string similar to The &quot;Save multiple backups&quot; option must be enabled on this configuration to import backup files..
''' Looks up a localized string similar to The &quot;Save multiple backups&quot; option must be enabled on this configuration to import multiple backup files..
'''</summary>
Friend ReadOnly Property frmGameManager_WarningImportBackupSaveMulti() As String
Get
@@ -4651,7 +4660,7 @@ Namespace My.Resources
End Property
'''<summary>
''' Looks up a localized string similar to Show resolved save paths.
''' Looks up a localized string similar to Show resolved save paths in Game Manager.
'''</summary>
Friend ReadOnly Property frmSettings_chkShowResolvedPaths() As String
Get
+5 -2
View File
@@ -2222,7 +2222,7 @@
<value>An error occured while building a list of environment variables.[BR][BR][PARAM]</value>
</data>
<data name="frmSettings_chkShowResolvedPaths" xml:space="preserve">
<value>Show resolved save paths</value>
<value>Show resolved save paths in Game Manager</value>
</data>
<data name="frmGameManager_7zBackup" xml:space="preserve">
<value>7-Zip</value>
@@ -2255,7 +2255,7 @@
<value>[PARAM] is a reserved variable, you must enter a different name.</value>
</data>
<data name="frmGameManager_WarningImportBackupSaveMulti" xml:space="preserve">
<value>The "Save multiple backups" option must be enabled on this configuration to import backup files.</value>
<value>The "Save multiple backups" option must be enabled on this configuration to import multiple backup files.</value>
</data>
<data name="frmGameManager_cmsOfficialLinux" xml:space="preserve">
<value>&amp;Linux...</value>
@@ -2266,4 +2266,7 @@
<data name="frmGameManager_WarningWinConfigsInLinux" xml:space="preserve">
<value>Official Windows configurations can be used in Linux for games running in Wine or Proton.[BR][BR]You do not need to modify these configurations, GBM will automatically do any required path conversions the first time the game is detected.[BR][BR]This message will only be shown once.</value>
</data>
<data name="frmGameManager_ConfirmBackupImportOverwriteSingle" xml:space="preserve">
<value>Importing this backup file will overwrite the current backup file for [PARAM].[BR][BR]Do you want to continue? This will close the form.</value>
</data>
</root>
+4 -4
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@@ -2,7 +2,7 @@ Game Backup Monitor v1.1.5 Readme
http://mikemaximus.github.io/gbm-web/
gamebackupmonitor@gmail.com
October 1st, 2018
October 4th, 2018
New in 1.1.5
@@ -24,14 +24,14 @@ All Platforms:
- GBM will no longer allow the creation of variables using reserved names, such as APPDATA.
- Your configurations will be automatically updated to these new formats when upgrading to v1.1.5.
- These changes will break game list compatability with other versions of GBM. Archived lists are available at http://mikemaximus.github.io/gbm-web/archive.html for those that wish to stay on an older version.
- Added a new setting, "Show resolved save paths".
- Added a new setting, "Show resolved save paths in Game Manager".
- This new setting is enabled by default.
- When enabled, GBM will display resolved save paths on the Game Manager. This is how GBM displayed paths prior to v1.1.5.
- When enabled, GBM will display resolved save paths in the Game Manager. This is how GBM displayed paths prior to v1.1.5.
- When disabled, GBM will display save paths with their variables when applicable.
- Added a tooltip to applicable "Path" fields on the Game Manager.
- This tooltip either displays either a resolved or unresolved path.
- The behaviour is toggled by the "Show resolved save paths" setting.
-Added "Import Backup Files" feature to the Game Manager.
- Added "Import Backup Files" feature to the Game Manager.
- This feature allows you to import one or more backup files for a specific game configuration.
- This is useful if you lost your GBM database(s), but not the backup files. It also can be used to easily move compatible saved game backups between Windows and Linux.
- GBM cannot verify that the backups being imported are compatible with the current configuration. This is up to the user!