Files
Dunestorm 2721cf55cc Firelance 0.1.5.3
- Replaced hard-coded GSM DB path with environment variable.
2020-10-24 14:52:05 +01:00

363 lines
15 KiB
C#

using Firelance.Models;
using FirelanceMgr;
using MongoDB.Bson;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
namespace DevConsole
{
class Program
{
public static Gsm.GsmMgr gsmMgr = new Gsm.GsmMgr();
public static Firelance.FirelanceMgr flcMgr = new Firelance.FirelanceMgr();
static void Main(string[] args)
{
ConnectToGsmDb();
ConnectToFirelanceManager();
Console.WriteLine("");
while (true) { CommandsMenu(); }
}
private static void CommandsMenu()
{
Console.WriteLine("Please select an option below:\n");
Console.WriteLine("A. Manage DB Connections --->");
Console.WriteLine("B. GSM Actions --->");
Console.WriteLine("C. FLC Actions --->");
Console.WriteLine("D. Helper Actions --->");
Console.WriteLine("X. Exit application\n");
Console.Write(":");
var userInput = Console.ReadLine();
Console.Write("\n\n");
switch (userInput.ToUpper())
{
case "A":
CmdDbMgr();
break;
case "B":
CmdGsmActions();
break;
case "C":
CmdFlcActions();
break;
case "D":
CmdHelperActions();
break;
case "X":
Environment.Exit(0);
break;
default:
Console.WriteLine("Invalid selection, please enter a listed command.");
break;
}
}
private static void ConnectToGsmDb()
{
gsmMgr.OpenConnection(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
@"Projects\FireLance\GSMParser\games.db"), 0);
Console.WriteLine($"GSMParser Connection State: {gsmMgr.IsConnectionOpen()}");
}
private static void ConnectToFirelanceManager()
{
flcMgr.OpenConnection("sr3", 27017);
Console.WriteLine($"FireLance Connection State: {flcMgr.IsConnectionOpen()}");
}
#region Command Options
private static void CmdDbMgr()
{
Console.WriteLine("[GsmDb]------------");
Console.WriteLine("A. Open DB");
Console.WriteLine("B. Close DB");
Console.WriteLine("[Firelance]------------");
Console.WriteLine("C. Open DB");
Console.WriteLine("D. Close DB (Unsupported)");
Console.WriteLine("X. <--- Go back\n");
Console.Write(":");
var userInput = Console.ReadLine();
Console.Write("\n\n");
switch (userInput.ToUpper())
{
case "A":
ConnectToGsmDb();
break;
case "B":
gsmMgr.CloseCurrentConnection();
break;
case "C":
ConnectToFirelanceManager();
break;
case "D":
flcMgr.CloseCurrentConnection();
break;
case "X":
break;
}
}
private static void CmdGsmActions()
{
Console.WriteLine("A. Query game by ID");
Console.WriteLine("B. Query directory by ID");
Console.WriteLine("C. Query game by NAME");
Console.WriteLine("X. <--- Go back\n");
Console.Write(":");
var userInput = Console.ReadLine();
Console.Write("\n\n");
switch (userInput.ToUpper())
{
case "A":
Console.WriteLine("Enter a game ID:");
var queryId = gsmMgr.RO.LoadRecords<GameEntryModel>( Gsm.Collections.Columns.GameName,
Gsm.Collections.Tables.GameEntry,
Gsm.Collections.Columns.ID,
Console.ReadLine(),
true);
foreach (var record in queryId) PrintAllValues(record);
break;
case "B":
Console.WriteLine("Enter a game ID:");
var queryDirectoryId = gsmMgr.RO.LoadRecords<DirectoriesModel>( Gsm.Collections.Options.All,
Gsm.Collections.Tables.Directories,
Gsm.Collections.Columns.GameID,
Console.ReadLine(),
true);
foreach (var record in queryDirectoryId) PrintAllValues(record);
break;
case "C":
Console.WriteLine("Enter game title to search:");
var queryGameByName = gsmMgr.RO.LoadRecords<GameEntryModel>( Gsm.Collections.Columns.GameName,
Gsm.Collections.Tables.GameEntry,
Gsm.Collections.Columns.GameName,
Console.ReadLine(),
false);
foreach (var record in queryGameByName) PrintAllValues(record);
break;
case "X":
break;
}
}
private static void CmdFlcActions()
{
Console.WriteLine("A. Write predefined MasterGameRecord");
Console.WriteLine("B. Read predefined MasterGameRecord");
Console.WriteLine("C. Insert blank save entry into existing MasterGameRecord");
Console.WriteLine("D. Remove first save entry from existing MasterGameRecord");
Console.WriteLine("E. Upload save entry using GridFS");
Console.WriteLine("F. Download save entry using GridFS");
Console.WriteLine("X. <--- Go back\n");
Console.Write(":");
var userInput = Console.ReadLine();
Console.Write("\n\n");
switch (userInput.ToUpper())
{
case "A":
FlcWriteMasterGameRecordAction();
break;
case "B":
FlcReadMasterGameRecordAction();
break;
case "C":
FlcInsertBlankSaveEntryAction();
break;
case "D":
FlcRemoveFirstSaveEntryAction();
break;
case "E":
FlcUploadToGridFsAction();
break;
case "F":
FlcDownloadToGridFsAction();
break;
case "X":
break;
}
}
private static void CmdHelperActions()
{
Console.WriteLine("A. Convert SpecialPath to AbsolutePath");
Console.WriteLine("B. Path and filter testing");
Console.WriteLine("X. <--- Go back\n");
Console.Write(":");
var userInput = Console.ReadLine();
Console.Write("\n\n");
switch (userInput.ToUpper())
{
case "A":
Console.WriteLine(Helpers.Converters.GetSpecialToAbsolutePath(Console.ReadLine().ToUpper()));
break;
case "B":
string fullPath = Path.Combine(Helpers.Converters.GetSpecialToAbsolutePath("%DOCUMENTS%") , @"Saved Games\Hades");
string relPath = fullPath.Replace(Helpers.Converters.GetSpecialToAbsolutePath("%DOCUMENTS%") + "\\", string.Empty);
Console.WriteLine($"Full: {fullPath}");
Console.WriteLine($"Relative Path: {relPath}");
Console.WriteLine("Please enter the filter patterns required.");
Console.Write("\nInclusion Filter: ");
var i = Console.ReadLine();
Console.Write("Exclusion Filter: ");
var e = Console.ReadLine();
PrintListValues(new FileManifest().Build(fullPath, i, e));
//FSManipulation.CopyDirectory(
// fullPath,
// fullPath.Replace(Helpers.Converters.GetSpecialToAbsolutePath("%DOCUMENTS%") + "\\", @"D:\Temp\TEST\"));
break;
case "X":
break;
}
}
#endregion
#region FlcActions
private static void FlcWriteMasterGameRecordAction()
{
var masterGameRecord = new MasterGameRecordModel();
List<DirectoriesModel> directories = gsmMgr.RO.LoadRecords<DirectoriesModel>( Gsm.Collections.Options.All,
Gsm.Collections.Tables.Directories,
Gsm.Collections.Columns.GameID,
"600",
true);
GameEntryModel gameEntry = gsmMgr.RO.LoadRecords<GameEntryModel>( Gsm.Collections.Columns.GameName,
Gsm.Collections.Tables.GameEntry,
Gsm.Collections.Columns.ID,
"600",
true).First();
masterGameRecord.Directories = directories;
directories.ForEach(x => x.SaveGameEntries = new List<SaveGameEntriesModel>());
masterGameRecord.GameEntry = gameEntry;
flcMgr.CRUD.InsertRecord(Firelance.Collections.GameRecords, masterGameRecord);
}
static void FlcReadMasterGameRecordAction()
{
var masterGameRecords = flcMgr.CRUD.LoadRecordsFromTable<MasterGameRecordModel>(Firelance.Collections.GameRecords);
foreach (var record in masterGameRecords)
{
Console.WriteLine(record.Id);
Console.WriteLine("");
PrintAllValues(record.GameEntry);
Console.WriteLine("");
foreach (var dirRecord in record.Directories)
{
PrintAllValues(dirRecord);
dirRecord.SaveGameEntries.ForEach(x => PrintAllValues(x));
Console.WriteLine("");
}
}
}
private static void FlcRemoveFirstSaveEntryAction()
{
Guid firstGuid = flcMgr.CRUD.LoadRecordsFromTable<MasterGameRecordModel>(
Firelance.Collections.GameRecords).First().Id;
MasterGameRecordModel recordToRemove = flcMgr.CRUD.LoadRecordById<MasterGameRecordModel>(
Firelance.Collections.GameRecords,
firstGuid);
ObjectId firstSaveId = recordToRemove
.Directories.Select(y => y
.SaveGameEntries.Select(x => x
.SaveDataID).First()).First();
recordToRemove
.Directories.Select(y => y
.SaveGameEntries.RemoveAll(x => x
.SaveDataID == firstSaveId)).First();
flcMgr.CRUD.UpsertRecordById(Firelance.Collections.GameRecords,
firstGuid,
recordToRemove);
var result = flcMgr.GFS.DeleteFile(firstSaveId);
}
private static void FlcInsertBlankSaveEntryAction()
{
Guid firstGuid = flcMgr.CRUD.LoadRecordsFromTable<MasterGameRecordModel>(
Firelance.Collections.GameRecords).First().Id;
MasterGameRecordModel recordToInsert = flcMgr.CRUD.LoadRecordById<MasterGameRecordModel>(
Firelance.Collections.GameRecords,
firstGuid);
foreach (var dir in recordToInsert.Directories)
{
dir.SaveGameEntries.Add(new SaveGameEntriesModel());
break;
}
flcMgr.CRUD.UpsertRecordById( Firelance.Collections.GameRecords,
firstGuid,
recordToInsert);
}
private static void FlcUploadToGridFsAction()
{
var ulObjId = new ObjectId(flcMgr.GFS.UploadFile("TestFile", @"C:\Users\Dunestorm\Downloads\OpenMW-0.46.0-win64.exe").Result);
Guid firstGuid = flcMgr.CRUD.LoadRecordsFromTable<MasterGameRecordModel>(
Firelance.Collections.GameRecords).First().Id;
MasterGameRecordModel saveGameEntry = flcMgr.CRUD.LoadRecordById<MasterGameRecordModel>(
Firelance.Collections.GameRecords, firstGuid);
foreach (var dir in saveGameEntry.Directories)
{
dir.SaveGameEntries.Add(new SaveGameEntriesModel() { SaveDataID = ulObjId });
break;
}
flcMgr.CRUD.UpsertRecordById( Firelance.Collections.GameRecords,
firstGuid,
saveGameEntry);
Console.WriteLine(ulObjId);
}
private static void FlcDownloadToGridFsAction()
{
var objId = "5f00a560b65a2f02d0c7996e";
var dlResult = flcMgr.GFS.DownloadFile(new ObjectId(objId), @$"D:\Temp\{objId}.exe");
Console.WriteLine($"Download Successful: {dlResult.Result}");
}
#endregion
private static void PrintAllValues<T>(T data)
{
foreach (PropertyDescriptor item in TypeDescriptor.GetProperties(data))
{
Console.WriteLine($"{item.Name}: {item.GetValue(data)}");
}
}
private static void PrintListValues(List<string> data)
{
foreach (var item in data) { Console.WriteLine(item); }
}
}
}