using FireLance; using FireLance.Models; using Gsm; using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq; using System.Security.Cryptography.X509Certificates; namespace DevConsole { class Program { public static readonly GsmRO gsmRO = new GsmRO(); public static FireLanceCRUD fireLanceCRUD = new FireLanceCRUD(); static void Main(string[] args) { ConnectToGsmDb(); ConnectToFlcDb(); Console.WriteLine(""); while (true) { CommandsMenu(); } } private static void CommandsMenu() { Console.WriteLine("Please select an option below:\n"); Console.WriteLine("A. Manage DB Connections --->"); Console.WriteLine("B. GSM Actions --->"); Console.WriteLine("C. FLC Actions --->"); Console.WriteLine("X. Exit application\n"); Console.Write(":"); var userInput = Console.ReadLine(); Console.Write("\n\n"); switch (userInput.ToUpper()) { case "A": CmdDbMgr(); break; case "B": CmdGsmActions(); break; case "C": CmdFlcActions(); break; case "X": Environment.Exit(0); break; default: Console.WriteLine("Invalid selection, please enter a listed command."); break; } } private static void ConnectToGsmDb() { gsmRO.OpenConnection(@"C:\Users\Dunestorm\Projects\FireLance\GSMParser\games.db", 0); Console.WriteLine($"GSMParser Connection State: {gsmRO.IsConnectionOpen()}"); } private static void ConnectToFlcDb() { fireLanceCRUD.OpenConnection("sr3", 27017); Console.WriteLine($"FireLance Connection State: {fireLanceCRUD.IsConnectionOpen()}"); } #region Command Options private static void CmdDbMgr() { Console.WriteLine("[GsmDb]------------"); Console.WriteLine("A. Open DB"); Console.WriteLine("B. Close DB"); Console.WriteLine("[FlcDb]------------"); Console.WriteLine("C. Open DB"); Console.WriteLine("D. Close DB (Unsupported)"); Console.WriteLine("X. <--- Go back\n"); Console.Write(":"); var userInput = Console.ReadLine(); Console.Write("\n\n"); switch (userInput.ToUpper()) { case "A": ConnectToGsmDb(); break; case "B": gsmRO.CloseCurrentConnection(); break; case "C": ConnectToFlcDb(); break; case "D": fireLanceCRUD.CloseCurrentConnection(); break; case "X": break; } } private static void CmdGsmActions() { Console.WriteLine("A. Query game by ID"); Console.WriteLine("B. Query directory by ID"); Console.WriteLine("C. Query game by NAME"); Console.WriteLine("X. <--- Go back\n"); Console.Write(":"); var userInput = Console.ReadLine(); Console.Write("\n\n"); switch (userInput.ToUpper()) { case "A": Console.WriteLine("Enter a game ID:"); var queryId = gsmRO.LoadRecords( GsmRO.Columns.GameName, GsmRO.Tables.GameEntry, GsmRO.Columns.ID, Console.ReadLine(), true); foreach (var record in queryId) PrintAllValues(record); break; case "B": Console.WriteLine("Enter a game ID:"); var queryDirectoryId = gsmRO.LoadRecords( "*", GsmRO.Tables.Directories, GsmRO.Columns.GameID, Console.ReadLine(), true); foreach (var record in queryDirectoryId) PrintAllValues(record); break; case "C": Console.WriteLine("Enter game title to search:"); var queryGameByName = gsmRO.LoadRecords( GsmRO.Columns.GameName, GsmRO.Tables.GameEntry, GsmRO.Columns.GameName, Console.ReadLine(), false); foreach (var record in queryGameByName) PrintAllValues(record); break; case "X": break; } } private static void CmdFlcActions() { Console.WriteLine("A. FireLance Write Predefined MasterGameRecord"); Console.WriteLine("B. FireLance Read Predefined MasterGameRecord"); Console.WriteLine("C. FireLance Insert Save Entry into existing MasterGameRecord"); Console.WriteLine("D. FireLance Remove Save Entry from existing MasterGameRecord"); Console.WriteLine("X. <--- Go back\n"); Console.Write(":"); var userInput = Console.ReadLine(); Console.Write("\n\n"); switch (userInput.ToUpper()) { case "A": FlcWriteMasterGameRecordAction(); break; case "B": FlcReadMasterGameRecordAction(); break; case "C": FlcInsertSaveEntryAction(); break; case "D": FlcRemoveSaveEntryAction(); break; case "X": break; } } #endregion #region FlcActions private static void FlcWriteMasterGameRecordAction() { var masterGameRecord = new MasterGameRecordModel(); List directories = gsmRO.LoadRecords("*", GsmRO.Tables.Directories, GsmRO.Columns.GameID, "600", true); GameEntryModel gameEntry = gsmRO.LoadRecords(GsmRO.Columns.GameName, GsmRO.Tables.GameEntry, GsmRO.Columns.ID, "600", true).First(); List saveGameEntries = new List(); saveGameEntries.Add(new SaveGameEntriesModel()); masterGameRecord.Directories = directories; masterGameRecord.GameEntry = gameEntry; masterGameRecord.SaveGameEntries = saveGameEntries; fireLanceCRUD.InsertRecord("GameRecords", masterGameRecord); } static void FlcReadMasterGameRecordAction() { var masterGameRecords = fireLanceCRUD.LoadRecordsFromTable("GameRecords"); foreach (var record in masterGameRecords) { Console.WriteLine(record.Id); Console.WriteLine(""); PrintAllValues(record.GameEntry); Console.WriteLine(""); foreach (var subRecord in record.Directories) { PrintAllValues(subRecord); Console.WriteLine(""); } foreach (var subRecord in record.SaveGameEntries) { PrintAllValues(subRecord); Console.WriteLine(""); } } } private static void FlcRemoveSaveEntryAction() { Guid firstMasterGameRecordGuid = fireLanceCRUD.LoadRecordsFromTable("GameRecords").First().Id; var masterGameRecordToRemove = fireLanceCRUD.LoadRecordById("GameRecords", firstMasterGameRecordGuid); Guid firstSaveGameEntryGuid = masterGameRecordToRemove.SaveGameEntries.Select(x => x.Id).First(); masterGameRecordToRemove.SaveGameEntries.RemoveAll(x => x.Id == firstSaveGameEntryGuid); fireLanceCRUD.UpsertRecordById("GameRecords", firstMasterGameRecordGuid, masterGameRecordToRemove); } private static void FlcInsertSaveEntryAction() { Guid firstMasterGameRecordGuid = fireLanceCRUD.LoadRecordsFromTable("GameRecords").First().Id; var masterGameRecordToInsert = fireLanceCRUD.LoadRecordById("GameRecords", firstMasterGameRecordGuid); masterGameRecordToInsert.SaveGameEntries.Add(new SaveGameEntriesModel()); fireLanceCRUD.UpsertRecordById("GameRecords", firstMasterGameRecordGuid, masterGameRecordToInsert); } #endregion private static void PrintAllValues(T data) { foreach (PropertyDescriptor item in TypeDescriptor.GetProperties(data)) { Console.WriteLine($"{item.Name}: {item.GetValue(data)}"); } } } }