using System; using System.Collections.Generic; namespace DevConsole { class Program { public static GSMParser parser = new GSMParser(); static void Main(string[] args) { while (true) { Console.WriteLine($"Connection State: {parser.ReportConnectionState()}"); CommandsMenu(); } } private static void CommandsMenu() { Console.WriteLine("Please select an option below:\n"); Console.WriteLine("A. Database connection"); Console.WriteLine("B. Query game by ID"); Console.WriteLine("C. Query directory by ID"); Console.WriteLine("D. Query game by NAME"); Console.WriteLine("X. Exit application\n"); Console.Write(":"); var userInput = Console.ReadKey(); Console.Write("\n\n"); switch (userInput.Key) { case ConsoleKey.A: OptionA(); break; case ConsoleKey.B: OptionB(); break; case ConsoleKey.C: OptionC(); break; case ConsoleKey.D: OptionD(); break; case ConsoleKey.X: Environment.Exit(0); break; default: break; } } #region Command Options private static void OptionA() { Console.WriteLine("A. Open DB"); Console.WriteLine("B. Close DB"); Console.Write(":"); var userInput = Console.ReadKey(); Console.Write("\n\n"); switch (userInput.Key) { case ConsoleKey.A: Console.WriteLine("Connect to database"); parser.OpenConnection(@"C:\Users\Dunestorm\Projects\FireLance\GSMParser\games.db"); break; case ConsoleKey.B: parser.CloseCurrentConnection(); break; } } private static void OptionB() { Console.WriteLine("Enter a game ID:"); string r = Console.ReadLine(); Console.Write("\n"); PrintGameEntries(parser.QueryGameById(r)); } private static void OptionC() { Console.WriteLine("Enter a game ID:"); string r = Console.ReadLine(); Console.Write("\n"); PrintDirectories(parser.QueryDirectoryById(r)); } private static void OptionD() { Console.WriteLine("Enter game title to search:"); string r = Console.ReadLine(); Console.Write("\n"); PrintGameEntries(parser.QueryGameByName(r)); } #endregion private static void PrintGameEntries(List gameEntries) { foreach (var game in gameEntries) { Console.WriteLine($"ID: {game.id}"); Console.WriteLine($"GameName: {game.GameName}"); Console.WriteLine($"BackupWarning: {game.BackupWarning}"); Console.WriteLine($"RestoreWarning: {game.RestoreWarning}"); Console.WriteLine($"LastModified: {game.LastModified}\n"); } } private static void PrintDirectories(List directoryEntries) { foreach (var directory in directoryEntries) { Console.WriteLine($"ID: {directory.id}"); Console.WriteLine($"GameID: {directory.GameID}"); Console.WriteLine($"SpecialPath: {directory.SpecialPath}"); Console.WriteLine($"Path: {directory.Path}"); Console.WriteLine($"RegHive: {directory.RegHive}"); Console.WriteLine($"RegPath: {directory.RegPath}"); Console.WriteLine($"RegValue: {directory.RegValue}"); Console.WriteLine($"DefinedFiles: {directory.DefinedFiles}"); Console.WriteLine($"ExcludedFiles: {directory.ExcludedFiles}"); Console.WriteLine($"Recurse: {directory.Recurse}\n"); } } } }