Renamed SaveDescriptors to SaveGameEntries

This commit is contained in:
2020-07-03 16:22:12 +01:00
parent 6157fed684
commit e6f46b6c95
3 changed files with 5 additions and 5 deletions
+3 -3
View File
@@ -169,12 +169,12 @@ namespace DevConsole
"600", "600",
true); true);
List<SaveDescriptorsModel> saveDescriptor = new List<SaveDescriptorsModel>(); List<SaveGameEntriesModel> saveDescriptor = new List<SaveGameEntriesModel>();
saveDescriptor.Add(new SaveDescriptorsModel()); saveDescriptor.Add(new SaveGameEntriesModel());
masterGameRecord.Directories = directories; masterGameRecord.Directories = directories;
masterGameRecord.GameEntry = gameEntry.First(); masterGameRecord.GameEntry = gameEntry.First();
masterGameRecord.SaveDescriptors = saveDescriptor; masterGameRecord.SaveGameEntries = saveDescriptor;
fireLanceCRUD.InsertRecord("GameRecords", masterGameRecord); fireLanceCRUD.InsertRecord("GameRecords", masterGameRecord);
break; break;
+1 -1
View File
@@ -11,6 +11,6 @@ namespace FireLance.Models
public GameEntryModel GameEntry { get; set; } public GameEntryModel GameEntry { get; set; }
public List<DirectoriesModel> Directories { get; set; } public List<DirectoriesModel> Directories { get; set; }
public List<SaveDescriptorsModel> SaveDescriptors { get; set; } public List<SaveGameEntriesModel> SaveGameEntries { get; set; }
} }
} }
@@ -4,7 +4,7 @@ using System.Collections.Generic;
namespace FireLance.Models namespace FireLance.Models
{ {
public class SaveDescriptorsModel public class SaveGameEntriesModel
{ {
[BsonId] [BsonId]
public Guid Id { get; set; } public Guid Id { get; set; }