Mass refactoring for FireLance

This commit is contained in:
2020-07-01 19:33:34 +01:00
parent 46eb41d76d
commit 83b9c8b27c
8 changed files with 70 additions and 44 deletions
+51
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using Microsoft.Data.Sqlite;
using System;
using System.Collections.Generic;
using System.IO;
using Dapper;
using FireLance.Interfaces;
using FireLance.Models;
namespace Gsm
{
public class GsmDB : IDatabaseConnection
{
private SqliteConnection DBConnection = new SqliteConnection();
public void OpenConnection(string dbLocation, int port)
{
if (File.Exists(dbLocation) == false)
{
throw new FileNotFoundException(dbLocation);
}
DBConnection = new SqliteConnection($"Data Source={dbLocation};Mode=ReadOnly");
DBConnection.Open();
}
public void CloseCurrentConnection()
{
DBConnection.Close();
}
public bool IsConnectionOpen()
{
return Convert.ToBoolean(DBConnection.State);
}
public List<GameEntryModel> QueryGameById(string id)
{
return (List<GameEntryModel>) DBConnection.Query<GameEntryModel>(QueryBuilder.GameEntryByGameId(id), new DynamicParameters());
}
public List<DirectoriesModel> QueryDirectoryById(string id)
{
return (List<DirectoriesModel>) DBConnection.Query<DirectoriesModel>(QueryBuilder.DirectoryByGameId(id), new DynamicParameters());
}
public List<GameEntryModel> QueryGameByName(string name)
{
return (List<GameEntryModel>) DBConnection.Query<GameEntryModel>(QueryBuilder.GameEntryByName(name), new DynamicParameters());
}
}
}