Refactored code
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+16
-10
@@ -19,22 +19,28 @@ public class GSMParser
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DBConnection.Open();
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}
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public void CloseCurrentConnection() { DBConnection.Close(); }
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public string GetConnectionState() { return Convert.ToString(DBConnection.State); }
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public List<GameEntry> QueryGameById(string id)
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public void CloseCurrentConnection()
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{
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return (List<GameEntry>)DBConnection.Query<GameEntry>(QueryBuilder.GameById(id), new DynamicParameters());
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DBConnection.Close();
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}
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public List<Directories> QueryDirectoryById(string id)
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public string ReportConnectionState()
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{
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return (List<Directories>)DBConnection.Query<Directories>(QueryBuilder.DirectoryById(id), new DynamicParameters());
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return Convert.ToString(DBConnection.State);
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}
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public List<GameEntry> QueryGameByName(string name)
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public List<GameEntryModal> QueryGameById(string id)
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{
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return (List<GameEntry>) DBConnection.Query<GameEntry>(QueryBuilder.GameByName(name), new DynamicParameters());
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return (List<GameEntryModal>)DBConnection.Query<GameEntryModal>(QueryBuilder.GameEntryByGameId(id), new DynamicParameters());
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}
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public List<DirectoriesModel> QueryDirectoryById(string id)
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{
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return (List<DirectoriesModel>)DBConnection.Query<DirectoriesModel>(QueryBuilder.DirectoryByGameId(id), new DynamicParameters());
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}
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public List<GameEntryModal> QueryGameByName(string name)
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{
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return (List<GameEntryModal>) DBConnection.Query<GameEntryModal>(QueryBuilder.GameEntryByName(name), new DynamicParameters());
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}
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}
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