Refactored code

This commit is contained in:
2020-06-28 10:47:00 +01:00
parent ae69181119
commit 7c8ef0cc10
5 changed files with 27 additions and 21 deletions
+6 -6
View File
@@ -11,7 +11,7 @@ namespace DevConsole
{
while (true)
{
Console.WriteLine($"Connection State: {parser.GetConnectionState()}");
Console.WriteLine($"Connection State: {parser.ReportConnectionState()}");
CommandsMenu();
}
}
@@ -75,7 +75,7 @@ namespace DevConsole
private static void OptionB()
{
Console.WriteLine("Enter a Game ID (1043)");
Console.WriteLine("Enter a game ID:");
string r = Console.ReadLine();
Console.Write("\n");
@@ -84,7 +84,7 @@ namespace DevConsole
private static void OptionC()
{
Console.WriteLine("Enter a Game ID (1043)");
Console.WriteLine("Enter a game ID:");
string r = Console.ReadLine();
Console.Write("\n");
@@ -93,7 +93,7 @@ namespace DevConsole
private static void OptionD()
{
Console.WriteLine("Enter game to search");
Console.WriteLine("Enter game title to search:");
string r = Console.ReadLine();
Console.Write("\n");
@@ -101,7 +101,7 @@ namespace DevConsole
}
#endregion
private static void PrintGameEntries(List<GameEntry> gameEntries)
private static void PrintGameEntries(List<GameEntryModal> gameEntries)
{
foreach (var game in gameEntries)
{
@@ -113,7 +113,7 @@ namespace DevConsole
}
}
private static void PrintDirectories(List<Directories> directoryEntries)
private static void PrintDirectories(List<DirectoriesModel> directoryEntries)
{
foreach (var directory in directoryEntries)
{