Functional GsmDB to FlcDB full import.
This commit is contained in:
+22
-10
@@ -4,6 +4,7 @@ using Gsm;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Linq;
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namespace DevConsole
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namespace DevConsole
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{
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{
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@@ -155,16 +156,27 @@ namespace DevConsole
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switch (userInput.ToUpper())
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switch (userInput.ToUpper())
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{
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{
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case "A":
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case "A":
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List<DirectoriesModel> dm = gsmRO.LoadRecords<DirectoriesModel>("*",
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var masterGameRecord = new MasterGameRecordModel();
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GsmDbStruct.Tables.Directories,
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List<DirectoriesModel> directories = gsmRO.LoadRecords<DirectoriesModel>( "*",
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GsmDbStruct.Columns.GameID,
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GsmDbStruct.Tables.Directories,
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"600",
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GsmDbStruct.Columns.GameID,
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true);
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"600",
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foreach (var entry in dm)
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true);
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{
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//entry.Path = guid.ToString();
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List<GameEntryModel> gameEntry = gsmRO.LoadRecords<GameEntryModel>( GsmDbStruct.Columns.GameName,
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fireLanceCRUD.InsertRecord("SaveData", entry);
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GsmDbStruct.Tables.GameEntry,
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}
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GsmDbStruct.Columns.ID,
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"600",
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true);
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List<SaveDescriptorsModel> saveDescriptor = new List<SaveDescriptorsModel>();
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saveDescriptor.Add(new SaveDescriptorsModel());
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masterGameRecord.Directories = directories;
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masterGameRecord.GameEntry = gameEntry.First();
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masterGameRecord.SaveDescriptors = saveDescriptor;
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fireLanceCRUD.InsertRecord("GameRecords", masterGameRecord);
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break;
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break;
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case "X":
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case "X":
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break;
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break;
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@@ -10,7 +10,7 @@ namespace FireLance.Models
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public Guid Id { get; set; }
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public Guid Id { get; set; }
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public GameEntryModel GameEntry { get; set; }
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public GameEntryModel GameEntry { get; set; }
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public DirectoriesModel Directories { get; set; }
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public List<DirectoriesModel> Directories { get; set; }
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public List<SaveDescriptorModel> SaveDescriptor { get; set; }
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public List<SaveDescriptorsModel> SaveDescriptors { get; set; }
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}
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}
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}
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}
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@@ -4,7 +4,7 @@ using System.Collections.Generic;
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namespace FireLance.Models
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namespace FireLance.Models
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{
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{
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public class SaveDescriptorModel
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public class SaveDescriptorsModel
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{
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{
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[BsonId]
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[BsonId]
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public Guid Id { get; set; }
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public Guid Id { get; set; }
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@@ -12,7 +12,6 @@ namespace FireLance.Models
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public Guid SaveDataID { get; set; }
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public Guid SaveDataID { get; set; }
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public string SaveDataSHA256Hash { get; set; }
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public string SaveDataSHA256Hash { get; set; }
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public Dictionary<string,uint> SaveDirectoryTreeSize { get; set; }
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public Dictionary<string,uint> SaveDirectoryTreeSize { get; set; }
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public int GameID { get; set; }
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public string Description { get; set; }
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public string Description { get; set; }
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public DateTime CreationDate { get; set; }
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public DateTime CreationDate { get; set; }
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public uint BackupSize { get; set; }
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public uint BackupSize { get; set; }
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