Firelance 0.1.0.0
- Corrected instancing error by including FQ class name from previous commit - Implemented helper class: - SpecialPath directory converter - Registry value parser
This commit is contained in:
+46
-25
@@ -1,6 +1,5 @@
|
||||
using Firelance;
|
||||
using Firelance.Models;
|
||||
using Gsm;
|
||||
using Firelance.Models;
|
||||
using FirelanceMgr;
|
||||
using MongoDB.Bson;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -11,8 +10,8 @@ namespace DevConsole
|
||||
{
|
||||
class Program
|
||||
{
|
||||
public static GsmMgr gsmMgr = new GsmMgr();
|
||||
public static FirelanceMgr flcMgr = new FirelanceMgr();
|
||||
public static Gsm.GsmMgr gsmMgr = new Gsm.GsmMgr();
|
||||
public static Firelance.FirelanceMgr flcMgr = new Firelance.FirelanceMgr();
|
||||
|
||||
static void Main(string[] args)
|
||||
{
|
||||
@@ -28,6 +27,7 @@ namespace DevConsole
|
||||
Console.WriteLine("A. Manage DB Connections --->");
|
||||
Console.WriteLine("B. GSM Actions --->");
|
||||
Console.WriteLine("C. FLC Actions --->");
|
||||
Console.WriteLine("D. Helper Actions --->");
|
||||
Console.WriteLine("X. Exit application\n");
|
||||
Console.Write(":");
|
||||
|
||||
@@ -45,6 +45,9 @@ namespace DevConsole
|
||||
case "C":
|
||||
CmdFlcActions();
|
||||
break;
|
||||
case "D":
|
||||
CmdHelperActions();
|
||||
break;
|
||||
case "X":
|
||||
Environment.Exit(0);
|
||||
break;
|
||||
@@ -117,10 +120,10 @@ namespace DevConsole
|
||||
Console.WriteLine("Enter a game ID:");
|
||||
|
||||
var queryId = gsmMgr.RO.LoadRecords<GameEntryModel>( Gsm.Collections.Columns.GameName,
|
||||
Gsm.Collections.Tables.GameEntry,
|
||||
Gsm.Collections.Columns.ID,
|
||||
Console.ReadLine(),
|
||||
true);
|
||||
Gsm.Collections.Tables.GameEntry,
|
||||
Gsm.Collections.Columns.ID,
|
||||
Console.ReadLine(),
|
||||
true);
|
||||
foreach (var record in queryId) PrintAllValues(record);
|
||||
|
||||
break;
|
||||
@@ -128,20 +131,20 @@ namespace DevConsole
|
||||
Console.WriteLine("Enter a game ID:");
|
||||
|
||||
var queryDirectoryId = gsmMgr.RO.LoadRecords<DirectoriesModel>( Gsm.Collections.Options.All,
|
||||
Gsm.Collections.Tables.Directories,
|
||||
Gsm.Collections.Columns.GameID,
|
||||
Console.ReadLine(),
|
||||
true);
|
||||
Gsm.Collections.Tables.Directories,
|
||||
Gsm.Collections.Columns.GameID,
|
||||
Console.ReadLine(),
|
||||
true);
|
||||
foreach (var record in queryDirectoryId) PrintAllValues(record);
|
||||
break;
|
||||
case "C":
|
||||
Console.WriteLine("Enter game title to search:");
|
||||
|
||||
var queryGameByName = gsmMgr.RO.LoadRecords<GameEntryModel>( Gsm.Collections.Columns.GameName,
|
||||
Gsm.Collections.Tables.GameEntry,
|
||||
Gsm.Collections.Columns.GameName,
|
||||
Console.ReadLine(),
|
||||
false);
|
||||
Gsm.Collections.Tables.GameEntry,
|
||||
Gsm.Collections.Columns.GameName,
|
||||
Console.ReadLine(),
|
||||
false);
|
||||
foreach (var record in queryGameByName) PrintAllValues(record);
|
||||
break;
|
||||
case "X":
|
||||
@@ -188,22 +191,40 @@ namespace DevConsole
|
||||
}
|
||||
}
|
||||
|
||||
private static void CmdHelperActions()
|
||||
{
|
||||
Console.WriteLine("A. Convert SpecialPath to AbsolutePath");
|
||||
Console.WriteLine("X. <--- Go back\n");
|
||||
Console.Write(":");
|
||||
|
||||
var userInput = Console.ReadLine();
|
||||
Console.Write("\n\n");
|
||||
|
||||
switch (userInput.ToUpper())
|
||||
{
|
||||
case "A":
|
||||
Console.WriteLine(Helpers.Converters.GetSpecialToAbsolutePath(Console.ReadLine().ToUpper()));
|
||||
break;
|
||||
case "X":
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#region FlcActions
|
||||
private static void FlcWriteMasterGameRecordAction()
|
||||
{
|
||||
var masterGameRecord = new MasterGameRecordModel();
|
||||
List<DirectoriesModel> directories = gsmMgr.RO.LoadRecords<DirectoriesModel>( Gsm.Collections.Options.All,
|
||||
Gsm.Collections.Tables.Directories,
|
||||
Gsm.Collections.Columns.GameID,
|
||||
"600",
|
||||
true);
|
||||
Gsm.Collections.Tables.Directories,
|
||||
Gsm.Collections.Columns.GameID,
|
||||
"600",
|
||||
true);
|
||||
|
||||
GameEntryModel gameEntry = gsmMgr.RO.LoadRecords<GameEntryModel>( Gsm.Collections.Columns.GameName,
|
||||
Gsm.Collections.Tables.GameEntry,
|
||||
Gsm.Collections.Columns.ID,
|
||||
"600",
|
||||
true).First();
|
||||
Gsm.Collections.Tables.GameEntry,
|
||||
Gsm.Collections.Columns.ID,
|
||||
"600",
|
||||
true).First();
|
||||
|
||||
List<SaveGameEntriesModel> saveGameEntries = new List<SaveGameEntriesModel>();
|
||||
saveGameEntries.Add(new SaveGameEntriesModel());
|
||||
|
||||
Reference in New Issue
Block a user